I wasn't manually spawning him at all.  I assumed the map was trying to
spawn him because Halloween mode is on.  Unfortunately, I can't consult my
logs to see what the crash reason was.  I think I may have a .core file I
can check, though.

Anyway, I just went back to using my plugin (Force Halloween:
https://forums.alliedmods.net/showthread.php?t=165587) since I know I'm not
getting crashes with it.

It's a shame, as I wanted to do things the "right" way without involving
SourceMod.

On Thu, Sep 1, 2011 at 10:14 AM, Dwight Hopkins <[email protected]> wrote:

>  I also use tf_forced_holiday 2 in my map config and it works fine. What I
> have found, however, in regards to spawning the Horsemann, is that if you
> do
> it manually (through a client) it works fine. If you try doing it via rcon
> or server console it crashes. Presumably because it's missing a spawn
> location. (When spawning via client he'll spawn wherever your crosshair is
> pointed).
>
> On 9/1/2011 8:09 AM, Ross Bemrose wrote:
>
> I already wrote a plugin to do this, actually, but that was before I found
> out about the tf_forced_holiday cvar... and I asked that my plugin be
> unapproved due to it.
>
> Maybe I was a bit hasty in doing that.
>
> On 9/1/2011 4:30 AM, Loïc PERY wrote:
>
> I have made a plugin for this, i will post it on sourcemod forum tonight if
> you want
>
> 2011/9/1 DontWannaName!<[email protected]> <[email protected]>
>
> Isn't there a Sourcemod plugin that can do this or use Sourcemod to execute
> the command at the correct time.
>
> Sent from my iPhone 4
>
> On Sep 1, 2011, at 12:49 AM, Loïc
> PERY<[email protected]><[email protected]>
> wrote:
>
> you need to precache some sounds and models to do it properly
>
> 2011/9/1 Ronny Schedel<[email protected]> <[email protected]>
>
> It's too late if you set the cvar in cp_manor_event.cfg. The change must
>
>  be
>
> done at the end of the previous map.
>
>
> -----Ursprüngliche Nachricht----- From: Ross Bemrose
> Sent: Thursday, September 01, 2011 6:02 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] TF2: tf_forced_holiday 2 and cp_manor_event crash
>
>
> So, I recently changed my server to use the tf_forced_holiday 2 cvar in
> cfg/cp_manor_event.cfg to enable the Halloween holiday for Manor Event
> instead of using a SourceMod plugin.  I've completely removed that
>
>  plugin.
>
> Unfortunately, now my server crashes after a random amount of time  on
> cp_manor_event.  At a guess, it crashes when it tries to spawn the
> Horsemann.
>
> Anyone else experiencing this issue?
>
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