And let the great VM debate begin (again!) :P

I've always ran game servers in some flavor of ESX/ESXi with 0
optimizations on the OS side. Ran just fine. Granted, I wasn't trying to
load up a ton of VM's w/ game servers on 1 box ... but I've never had
performance issues until the internet link got saturated (doh!). Karl
Weckstrom ran a few TF2 servers and a website and other stuff all in
ESXi with no problems, he's got a ton of info about it ... just gotta
dig up his e-mail and ask away....

--mauirixxx 
Vmware fanboy.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of John
Sent: Friday, September 09, 2011 9:19 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Experiencing very high load, is this normal?

We actually see very good performance here with optimized (using PV or
HVM w/stubdoms and GPLPV, with various kernel and configuration tweaks)
Xen setups, to within a small percentage of bare-metal. What hypervisor
technology and speeds of machines have you been testing with? Are you
allocating dedicated HT cores to each guest?

-John

On 9/9/2011 12:11 PM, Darren M wrote:
> I've noticed on cPGS users' machines that VMs / VPS of all flavors 
> really struggle when it comes to running game servers well, even with 
> a VM given 100% of all the resources of the dedicated box (for 
> testing.) I strongly suggest to our users to save the VPS/VMs for mail

> or NS and let the game boxes be dedicated. Nothing taxes hardware in 
> quite the same way that is also as prefectly monitored by so many 
> people at the same time as game servers ^_^
>
> ~darren
>
>
> On Fri, 2011-09-09 at 14:41 -0400, Andrew Caron wrote:
>> Dont use a VM and with centos you need to build a custom kernel to 
>> have the fps stable on the servers. You have 3 cores, but your 
>> average load is 8, that means there is always something in queue to 
>> the CPU. Which also causes lag, your going to need to reduce the 
>> amount of servers, or get a better dedicated box.
>>
>> On Fri, Sep 9, 2011 at 2:37 PM, Peter
Reinhold<[email protected]>wrote:
>>
>>> Hi all,
>>>
>>> This question is not directly related to srcds, but may be more of a

>>> Linux question, but since there are a lot of experienced gameserver 
>>> sysadms here, it seemed the logical place to ask. :)
>>>
>>> First off, my setup, so that is in place
>>>
>>> Running CentOS 5.6 in a ESXi VMWare, PAE kernel, three cores, 4GB 
>>> RAM (I'm running a 1:1 on actual cores/virtual cores, so i'm not 
>>> overextending the
>>> CPU)
>>>
>>> Two 24 man TF2 servers, and 5 forked L4D servers on this VM, nothing
else.
>>>
>>> On to the problem:
>>> I've been hearing complaints from my players, and have experienced 
>>> myself, small lag-stutters from time to time, where the entire 
>>> server seems to stutter for at second or two, and then just 
>>> continue.  Pings stay normal, people aren't kicked or any such
problems.
>>>
>>> So, i've started debugging (mostly monitoring with dstat and htop), 
>>> and have found out something which I think is very strange, and may 
>>> or may not be related to the issue at hand.
>>>
>>> TD2 servers have been more or less full the entire time (22-24 
>>> players at all times of monitoring), L4D have had 1-2 forks
populated as well.
>>>
>>> Anyway, I am seeing load spikes, where load jumps from 1.5 to 3.5 in

>>> a single second tick in dstat, but the strange thing, there are no 
>>> other metric that jumps at the same time, that could explain the 
>>> large jump in load (I'm monitoring CPU, Mem, diskIO and process 
>>> count, and there are no odd jumps there, no)
>>>
>>> Furthermore, this evening i'm seeing loads in the 8-9 range, but CPU

>>> utilization (usr/idle/wait), memory use, disk IO is the same as it 
>>> was this afternoon, and its more or less the same number of players 
>>> online (Give or take 5-7 players), and servers are as playable as
they always are.
>>>
>>> Log files from dstat can be supplied, if anyone deems necessary.
>>>
>>> Does anyone know if this is srcds related, or my system thats just 
>>> wonky (maybe reporting wrong load values?), or, possible know some 
>>> metric that contribute to load, that I haven't monitored yet?
>>>
>>> Thanks in advance :)
>>>
>>>
>>> /Peter
>>>
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