On Fri, 9 Sep 2011 12:31:18 -0700, Brian Menges wrote:

Two 24 man TF2 servers, and 5 forked L4D servers on this VM, nothing else
I think this is a little beyond one little guest dom; even for VMWare.
Maybe one of those... like two TF2 servers, or a five fork L4D/L4D2
server... but not both in a high traffic scenario. Judging from the
stats listed by the user; I'd say there are I/O bottlenecks and WAIT
codes that are stalling it out.

Out of curiosity, why is this a bit much? I am no virtualization expert, but I figured that if I did a single VM with all the RAM/CPU from the metal, performance would be pretty close to running on bare metal, and three cores with 4GB ram should be plenty for running that amount of servers. (At least, they aren't using more than half at any given time)

Traffic from the server is about 6-7mbit as we speak, again, i'm no VM expert, but I hope that isn't considered a high traffic scenario.

As mentioned in a previous mail, IO is negligble (especially on the game VM, but also across all the VMs), and dstat/top reports almost no waits, maybe hitting 1-2% once in a while.


/Peter



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