>> Two 24 man TF2 servers, and 5 forked L4D servers on this VM, nothing else

I think this is a little beyond one little guest dom; even for VMWare.
Maybe one of those... like two TF2 servers, or a five fork L4D/L4D2
server... but not both in a high traffic scenario. Judging from the
stats listed by the user; I'd say there are I/O bottlenecks and WAIT
codes that are stalling it out.

~Brian



On Fri, Sep 9, 2011 at 12:25, Rick Payton <[email protected]> wrote:
> And let the great VM debate begin (again!) :P
>
> I've always ran game servers in some flavor of ESX/ESXi with 0
> optimizations on the OS side. Ran just fine. Granted, I wasn't trying to
> load up a ton of VM's w/ game servers on 1 box ... but I've never had
> performance issues until the internet link got saturated (doh!). Karl
> Weckstrom ran a few TF2 servers and a website and other stuff all in
> ESXi with no problems, he's got a ton of info about it ... just gotta
> dig up his e-mail and ask away....
>
> --mauirixxx
> Vmware fanboy.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of John
> Sent: Friday, September 09, 2011 9:19 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Experiencing very high load, is this normal?
>
> We actually see very good performance here with optimized (using PV or
> HVM w/stubdoms and GPLPV, with various kernel and configuration tweaks)
> Xen setups, to within a small percentage of bare-metal. What hypervisor
> technology and speeds of machines have you been testing with? Are you
> allocating dedicated HT cores to each guest?
>
> -John
>
> On 9/9/2011 12:11 PM, Darren M wrote:
>> I've noticed on cPGS users' machines that VMs / VPS of all flavors
>> really struggle when it comes to running game servers well, even with
>> a VM given 100% of all the resources of the dedicated box (for
>> testing.) I strongly suggest to our users to save the VPS/VMs for mail
>
>> or NS and let the game boxes be dedicated. Nothing taxes hardware in
>> quite the same way that is also as prefectly monitored by so many
>> people at the same time as game servers ^_^
>>
>> ~darren
>>
>>
>> On Fri, 2011-09-09 at 14:41 -0400, Andrew Caron wrote:
>>> Dont use a VM and with centos you need to build a custom kernel to
>>> have the fps stable on the servers. You have 3 cores, but your
>>> average load is 8, that means there is always something in queue to
>>> the CPU. Which also causes lag, your going to need to reduce the
>>> amount of servers, or get a better dedicated box.
>>>
>>> On Fri, Sep 9, 2011 at 2:37 PM, Peter
> Reinhold<[email protected]>wrote:
>>>
>>>> Hi all,
>>>>
>>>> This question is not directly related to srcds, but may be more of a
>
>>>> Linux question, but since there are a lot of experienced gameserver
>>>> sysadms here, it seemed the logical place to ask. :)
>>>>
>>>> First off, my setup, so that is in place
>>>>
>>>> Running CentOS 5.6 in a ESXi VMWare, PAE kernel, three cores, 4GB
>>>> RAM (I'm running a 1:1 on actual cores/virtual cores, so i'm not
>>>> overextending the
>>>> CPU)
>>>>
>>>> Two 24 man TF2 servers, and 5 forked L4D servers on this VM, nothing
> else.
>>>>
>>>> On to the problem:
>>>> I've been hearing complaints from my players, and have experienced
>>>> myself, small lag-stutters from time to time, where the entire
>>>> server seems to stutter for at second or two, and then just
>>>> continue.  Pings stay normal, people aren't kicked or any such
> problems.
>>>>
>>>> So, i've started debugging (mostly monitoring with dstat and htop),
>>>> and have found out something which I think is very strange, and may
>>>> or may not be related to the issue at hand.
>>>>
>>>> TD2 servers have been more or less full the entire time (22-24
>>>> players at all times of monitoring), L4D have had 1-2 forks
> populated as well.
>>>>
>>>> Anyway, I am seeing load spikes, where load jumps from 1.5 to 3.5 in
>
>>>> a single second tick in dstat, but the strange thing, there are no
>>>> other metric that jumps at the same time, that could explain the
>>>> large jump in load (I'm monitoring CPU, Mem, diskIO and process
>>>> count, and there are no odd jumps there, no)
>>>>
>>>> Furthermore, this evening i'm seeing loads in the 8-9 range, but CPU
>
>>>> utilization (usr/idle/wait), memory use, disk IO is the same as it
>>>> was this afternoon, and its more or less the same number of players
>>>> online (Give or take 5-7 players), and servers are as playable as
> they always are.
>>>>
>>>> Log files from dstat can be supplied, if anyone deems necessary.
>>>>
>>>> Does anyone know if this is srcds related, or my system thats just
>>>> wonky (maybe reporting wrong load values?), or, possible know some
>>>> metric that contribute to load, that I haven't monitored yet?
>>>>
>>>> Thanks in advance :)
>>>>
>>>>
>>>> /Peter
>>>>
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://l
>>>> ist.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to