>> Two 24 man TF2 servers, and 5 forked L4D servers on this VM, nothing else
I think this is a little beyond one little guest dom; even for VMWare. Maybe one of those... like two TF2 servers, or a five fork L4D/L4D2 server... but not both in a high traffic scenario. Judging from the stats listed by the user; I'd say there are I/O bottlenecks and WAIT codes that are stalling it out. ~Brian On Fri, Sep 9, 2011 at 12:25, Rick Payton <[email protected]> wrote: > And let the great VM debate begin (again!) :P > > I've always ran game servers in some flavor of ESX/ESXi with 0 > optimizations on the OS side. Ran just fine. Granted, I wasn't trying to > load up a ton of VM's w/ game servers on 1 box ... but I've never had > performance issues until the internet link got saturated (doh!). Karl > Weckstrom ran a few TF2 servers and a website and other stuff all in > ESXi with no problems, he's got a ton of info about it ... just gotta > dig up his e-mail and ask away.... > > --mauirixxx > Vmware fanboy. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of John > Sent: Friday, September 09, 2011 9:19 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Experiencing very high load, is this normal? > > We actually see very good performance here with optimized (using PV or > HVM w/stubdoms and GPLPV, with various kernel and configuration tweaks) > Xen setups, to within a small percentage of bare-metal. What hypervisor > technology and speeds of machines have you been testing with? Are you > allocating dedicated HT cores to each guest? > > -John > > On 9/9/2011 12:11 PM, Darren M wrote: >> I've noticed on cPGS users' machines that VMs / VPS of all flavors >> really struggle when it comes to running game servers well, even with >> a VM given 100% of all the resources of the dedicated box (for >> testing.) I strongly suggest to our users to save the VPS/VMs for mail > >> or NS and let the game boxes be dedicated. Nothing taxes hardware in >> quite the same way that is also as prefectly monitored by so many >> people at the same time as game servers ^_^ >> >> ~darren >> >> >> On Fri, 2011-09-09 at 14:41 -0400, Andrew Caron wrote: >>> Dont use a VM and with centos you need to build a custom kernel to >>> have the fps stable on the servers. You have 3 cores, but your >>> average load is 8, that means there is always something in queue to >>> the CPU. Which also causes lag, your going to need to reduce the >>> amount of servers, or get a better dedicated box. >>> >>> On Fri, Sep 9, 2011 at 2:37 PM, Peter > Reinhold<[email protected]>wrote: >>> >>>> Hi all, >>>> >>>> This question is not directly related to srcds, but may be more of a > >>>> Linux question, but since there are a lot of experienced gameserver >>>> sysadms here, it seemed the logical place to ask. :) >>>> >>>> First off, my setup, so that is in place >>>> >>>> Running CentOS 5.6 in a ESXi VMWare, PAE kernel, three cores, 4GB >>>> RAM (I'm running a 1:1 on actual cores/virtual cores, so i'm not >>>> overextending the >>>> CPU) >>>> >>>> Two 24 man TF2 servers, and 5 forked L4D servers on this VM, nothing > else. >>>> >>>> On to the problem: >>>> I've been hearing complaints from my players, and have experienced >>>> myself, small lag-stutters from time to time, where the entire >>>> server seems to stutter for at second or two, and then just >>>> continue. Pings stay normal, people aren't kicked or any such > problems. >>>> >>>> So, i've started debugging (mostly monitoring with dstat and htop), >>>> and have found out something which I think is very strange, and may >>>> or may not be related to the issue at hand. >>>> >>>> TD2 servers have been more or less full the entire time (22-24 >>>> players at all times of monitoring), L4D have had 1-2 forks > populated as well. >>>> >>>> Anyway, I am seeing load spikes, where load jumps from 1.5 to 3.5 in > >>>> a single second tick in dstat, but the strange thing, there are no >>>> other metric that jumps at the same time, that could explain the >>>> large jump in load (I'm monitoring CPU, Mem, diskIO and process >>>> count, and there are no odd jumps there, no) >>>> >>>> Furthermore, this evening i'm seeing loads in the 8-9 range, but CPU > >>>> utilization (usr/idle/wait), memory use, disk IO is the same as it >>>> was this afternoon, and its more or less the same number of players >>>> online (Give or take 5-7 players), and servers are as playable as > they always are. >>>> >>>> Log files from dstat can be supplied, if anyone deems necessary. >>>> >>>> Does anyone know if this is srcds related, or my system thats just >>>> wonky (maybe reporting wrong load values?), or, possible know some >>>> metric that contribute to load, that I haven't monitored yet? >>>> >>>> Thanks in advance :) >>>> >>>> >>>> /Peter >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://l >>>> ist.valvesoftware.com/mailman/listinfo/hlds_linux> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list > archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

