Running this, I see a version decrease from the beta for CS 1.6 content. Is that intentional?

Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Base Content' from version 36 to version 35

43.05%  downloading hldsbase\cstrike\dlls\cs_i386.so
65.15%  downloading hldsbase\cstrike\dlls\mp.dll
65.15%  downloading hldsbase\steam_appid.txt

Updating 'Win32 Server Engine' from version 54 to version 55

71.98%  downloading hldsbase\hlds.exe
100.00% downloading hldsbase\swds.dll

Checking/Installing 'Half-Life Base Content' version 12


HLDS installation up to date

-John

On 9/26/2011 1:38 PM, Alfred Reynolds wrote:
Just a tiny fix for running the game from the Steam client.

-----Original Message-----
From: [email protected] [mailto:hlds_linux-
[email protected]] On Behalf Of C Szabo
Sent: Monday, September 26, 2011 1:33 PM
To: [email protected]
Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update released


Nice, Is there anything new since last beta?

From: [email protected]
To: [email protected]; [email protected];
[email protected]
Date: Mon, 26 Sep 2011 20:28:34 +0000
Subject: [hlds_linux] Half-Life 1 Dedicated server update released

An update to the Half-Life 1 dedicated server has been released. This
update applies to Counter-Strike 1.6, Condition Zero, Team Fortress
Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet
and Death match classic.
The update is optional but contains exploit fixes so it is highly
recommended.
This release is setting public the beta we have been running
recently, the changes that have accrued since the last public release
are:
- Added sv_logsecret support
- Added sv_filetransfermaxsize to limit the size of a file the game
server will try to send to a client
- Added halflife.wad and xeon.wad to the not allowed to download to a
client list
- Increased max heapsize of 128mbyte for the dedicated server,
default to 40mb still
- Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still
allow local downloads
- changed motd_write to only work if the process is running an active
server and the command is from the console
- prevented several client redirection exploits when connecting to a
server
- Changed "Non-sprite set to glow!\n" debug console output to be dev
only
- Implemented new crash reporting system, now with Linux support.


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