Server doesn't look too good either:

Unknown command "startupmenu"
Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Caching file CRCs for pure server...
Finished caching file CRCs for pure server in 0 seconds.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Cannot verify load for invalid steam ID [I:0:0]
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
terminate called after throwing an instance of 'common::CRuntimeError'
  what():  Failed to open logfile /home/hlserver/Steam/steam.log
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20111013235556_1.dmp
success = no
error:  Failed to open/read local data from file/application
Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to
generate a debug.log to help with solving this problem
Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds


2011/10/13 timur 'grammaton' celikkesen <[email protected]>

> Shit happens ;-)
>
> btw........
>
> we have a few hundred users on our community-site complaining about a bug
> crashing the client
>
> "Connect on replay.dll failed"
>
> any idea?
>
> cheers
>
> grammaton
>
>
>
>
>
>
> // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die
> vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
> gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass
> jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
> Diese Nachricht dient dem Austausch von Informationen und entfaltet keine
> rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
> E-Mails kann ich keine Haftung für den Inhalt übernehmen.
>
> -----Ursprüngliche Nachricht----- From: Henry Goffin
> Sent: Thursday, October 13, 2011 11:51 PM
>
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> Oops. The net_graph fix was made in an earlier version of the server before
> the FPS changes were made. You can ignore that patch note.
>
>
> -----Original Message-----
> From: 
> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
> On Behalf Of timur 'grammaton' celikkesen
> Sent: Thursday, October 13, 2011 2:47 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> Thanks for the update shortly before the cs:go presentation....... to this
> late european hour where almost all hosters are on "nightwatch" mode :D
>
>
>
> - Server frame rate is now based on the tickrate of the active Source mod,
> not the fps_max convar
>
> - Fixed net_graph not updating server framerate when FPS is greater than
> 1000
>
>
> I am just wondering about the framerate-cap based on the tickrate and
> fixing
> the netgraph if greater than 1000.....isnt it just a "contradiction"?
>
>
>
> cheers
>
> grammaton - sourcejunkies.de
>
>
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>
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> please visit:
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>



-- 
=MUPP= oGre | [email protected] | http://muppfarmen.se
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