I'm not able to start css... is this css or other games?

Il 13/10/2011 23:56, oGre ha scritto:
> Server doesn't look too good either:
>
> Unknown command "startupmenu"
> Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> Caching file CRCs for pure server...
> Finished caching file CRCs for pure server in 0 seconds.
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> Cannot verify load for invalid steam ID [I:0:0]
> Initializing Steam libraries for secure Internet server
> Failed to load Steam Service
> ServiceStart: failed to start
> terminate called after throwing an instance of 'common::CRuntimeError'
>   what():  Failed to open logfile /home/hlserver/Steam/steam.log
> PreMinidumpCallback: updating dump comment
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/crash_20111013235556_1.dmp
> success = no
> error:  Failed to open/read local data from file/application
> Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to
> generate a debug.log to help with solving this problem
> Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds
>
>
> 2011/10/13 timur 'grammaton' celikkesen <gramma...@gmail.com>
>
>> Shit happens ;-)
>>
>> btw........
>>
>> we have a few hundred users on our community-site complaining about a bug
>> crashing the client
>>
>> "Connect on replay.dll failed"
>>
>> any idea?
>>
>> cheers
>>
>> grammaton
>>
>>
>>
>>
>>
>>
>> // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die
>> vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
>> gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass
>> jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
>> Diese Nachricht dient dem Austausch von Informationen und entfaltet keine
>> rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
>> E-Mails kann ich keine Haftung für den Inhalt übernehmen.
>>
>> -----Ursprüngliche Nachricht----- From: Henry Goffin
>> Sent: Thursday, October 13, 2011 11:51 PM
>>
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
>> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>>
>> Oops. The net_graph fix was made in an earlier version of the server before
>> the FPS changes were made. You can ignore that patch note.
>>
>>
>> -----Original Message-----
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>[mailto:
>> hlds_linux-bounces@**list.valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>]
>> On Behalf Of timur 'grammaton' celikkesen
>> Sent: Thursday, October 13, 2011 2:47 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
>> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>>
>> Thanks for the update shortly before the cs:go presentation....... to this
>> late european hour where almost all hosters are on "nightwatch" mode :D
>>
>>
>>
>> - Server frame rate is now based on the tickrate of the active Source mod,
>> not the fps_max convar
>>
>> - Fixed net_graph not updating server framerate when FPS is greater than
>> 1000
>>
>>
>> I am just wondering about the framerate-cap based on the tickrate and
>> fixing
>> the netgraph if greater than 1000.....isnt it just a "contradiction"?
>>
>>
>>
>> cheers
>>
>> grammaton - sourcejunkies.de
>>
>>
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>>
>>
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>>
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>>
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>> please visit:
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>>
>
>
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