I'm not able to start css... is this css or other games?
Il 13/10/2011 23:56, oGre ha scritto: > Server doesn't look too good either: > > Unknown command "startupmenu" > Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL > Caching file CRCs for pure server... > Finished caching file CRCs for pure server in 0 seconds. > ConVarRef room_type doesn't point to an existing ConVar > Executing dedicated server config file > Cannot verify load for invalid steam ID [I:0:0] > Initializing Steam libraries for secure Internet server > Failed to load Steam Service > ServiceStart: failed to start > terminate called after throwing an instance of 'common::CRuntimeError' > what(): Failed to open logfile /home/hlserver/Steam/steam.log > PreMinidumpCallback: updating dump comment > Uploading dump (in-process) [proxy ''] > /tmp/dumps/crash_20111013235556_1.dmp > success = no > error: Failed to open/read local data from file/application > Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to > generate a debug.log to help with solving this problem > Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds > > > 2011/10/13 timur 'grammaton' celikkesen <gramma...@gmail.com> > >> Shit happens ;-) >> >> btw........ >> >> we have a few hundred users on our community-site complaining about a bug >> crashing the client >> >> "Connect on replay.dll failed" >> >> any idea? >> >> cheers >> >> grammaton >> >> >> >> >> >> >> // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die >> vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern >> gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass >> jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. >> Diese Nachricht dient dem Austausch von Informationen und entfaltet keine >> rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von >> E-Mails kann ich keine Haftung für den Inhalt übernehmen. >> >> -----Ursprüngliche Nachricht----- From: Henry Goffin >> Sent: Thursday, October 13, 2011 11:51 PM >> >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of >> Defeat: Source and Half-Life 2: Deathmatch Updates Released >> >> Oops. The net_graph fix was made in an earlier version of the server before >> the FPS changes were made. You can ignore that patch note. >> >> >> -----Original Message----- >> From: >> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>[mailto: >> hlds_linux-bounces@**list.valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>] >> On Behalf Of timur 'grammaton' celikkesen >> Sent: Thursday, October 13, 2011 2:47 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of >> Defeat: Source and Half-Life 2: Deathmatch Updates Released >> >> Thanks for the update shortly before the cs:go presentation....... to this >> late european hour where almost all hosters are on "nightwatch" mode :D >> >> >> >> - Server frame rate is now based on the tickrate of the active Source mod, >> not the fps_max convar >> >> - Fixed net_graph not updating server framerate when FPS is greater than >> 1000 >> >> >> I am just wondering about the framerate-cap based on the tickrate and >> fixing >> the netgraph if greater than 1000.....isnt it just a "contradiction"? >> >> >> >> cheers >> >> grammaton - sourcejunkies.de >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux