ya think :)
On 13/10/2011 23:05, Hugo R. wrote:
looks like all games downloads (as steam client) and Steam servers (TF2, CSS,
etc.) are down for a err. 104 (connection reset by peer).server From FRANCE.
Did Steam servers are overloaded ?
---
Hugo
Date: Fri, 14 Oct 2011 00:03:12 +0200
From: [email protected]
To: [email protected]
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not able to start css... is this css or other games?
Il 13/10/2011 23:56, oGre ha scritto:
Server doesn't look too good either:
Unknown command "startupmenu"
Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Caching file CRCs for pure server...
Finished caching file CRCs for pure server in 0 seconds.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Cannot verify load for invalid steam ID [I:0:0]
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
terminate called after throwing an instance of 'common::CRuntimeError'
what(): Failed to open logfile /home/hlserver/Steam/steam.log
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20111013235556_1.dmp
success = no
error: Failed to open/read local data from file/application
Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to
generate a debug.log to help with solving this problem
Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds
2011/10/13 timur 'grammaton' celikkesen<[email protected]>
Shit happens ;-)
btw........
we have a few hundred users on our community-site complaining about a bug
crashing the client
"Connect on replay.dll failed"
any idea?
cheers
grammaton
// Diese Nachricht ist vertraulich und richtet sich ausschließlich an die
vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass
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Diese Nachricht dient dem Austausch von Informationen und entfaltet keine
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-----Ursprüngliche Nachricht----- From: Henry Goffin
Sent: Thursday, October 13, 2011 11:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Oops. The net_graph fix was made in an earlier version of the server before
the FPS changes were made. You can ignore that patch note.
-----Original Message-----
From:
hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
On Behalf Of timur 'grammaton' celikkesen
Sent: Thursday, October 13, 2011 2:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released
Thanks for the update shortly before the cs:go presentation....... to this
late european hour where almost all hosters are on "nightwatch" mode :D
- Server frame rate is now based on the tickrate of the active Source mod,
not the fps_max convar
- Fixed net_graph not updating server framerate when FPS is greater than
1000
I am just wondering about the framerate-cap based on the tickrate and
fixing
the netgraph if greater than 1000.....isnt it just a "contradiction"?
cheers
grammaton - sourcejunkies.de
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