looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo
> Date: Fri, 14 Oct 2011 00:03:12 +0200 > From: [email protected] > To: [email protected] > Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch Updates Released > > I'm not able to start css... is this css or other games? > > Il 13/10/2011 23:56, oGre ha scritto: > > Server doesn't look too good either: > > > > Unknown command "startupmenu" > > Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL > > Caching file CRCs for pure server... > > Finished caching file CRCs for pure server in 0 seconds. > > ConVarRef room_type doesn't point to an existing ConVar > > Executing dedicated server config file > > Cannot verify load for invalid steam ID [I:0:0] > > Initializing Steam libraries for secure Internet server > > Failed to load Steam Service > > ServiceStart: failed to start > > terminate called after throwing an instance of 'common::CRuntimeError' > > what(): Failed to open logfile /home/hlserver/Steam/steam.log > > PreMinidumpCallback: updating dump comment > > Uploading dump (in-process) [proxy ''] > > /tmp/dumps/crash_20111013235556_1.dmp > > success = no > > error: Failed to open/read local data from file/application > > Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to > > generate a debug.log to help with solving this problem > > Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds > > > > > > 2011/10/13 timur 'grammaton' celikkesen <[email protected]> > > > >> Shit happens ;-) > >> > >> btw........ > >> > >> we have a few hundred users on our community-site complaining about a bug > >> crashing the client > >> > >> "Connect on replay.dll failed" > >> > >> any idea? > >> > >> cheers > >> > >> grammaton > >> > >> > >> > >> > >> > >> > >> // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die > >> vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern > >> gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass > >> jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. > >> Diese Nachricht dient dem Austausch von Informationen und entfaltet keine > >> rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von > >> E-Mails kann ich keine Haftung für den Inhalt übernehmen. > >> > >> -----Ursprüngliche Nachricht----- From: Henry Goffin > >> Sent: Thursday, October 13, 2011 11:51 PM > >> > >> To: Half-Life dedicated Linux server mailing list > >> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > >> Defeat: Source and Half-Life 2: Deathmatch Updates Released > >> > >> Oops. The net_graph fix was made in an earlier version of the server before > >> the FPS changes were made. You can ignore that patch note. > >> > >> > >> -----Original Message----- > >> From: > >> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto: > >> hlds_linux-bounces@**list.valvesoftware.com<[email protected]>] > >> On Behalf Of timur 'grammaton' celikkesen > >> Sent: Thursday, October 13, 2011 2:47 PM > >> To: Half-Life dedicated Linux server mailing list > >> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > >> Defeat: Source and Half-Life 2: Deathmatch Updates Released > >> > >> Thanks for the update shortly before the cs:go presentation....... to this > >> late european hour where almost all hosters are on "nightwatch" mode :D > >> > >> > >> > >> - Server frame rate is now based on the tickrate of the active Source mod, > >> not the fps_max convar > >> > >> - Fixed net_graph not updating server framerate when FPS is greater than > >> 1000 > >> > >> > >> I am just wondering about the framerate-cap based on the tickrate and > >> fixing > >> the netgraph if greater than 1000.....isnt it just a "contradiction"? > >> > >> > >> > >> cheers > >> > >> grammaton - sourcejunkies.de > >> > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >> > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

