Aside from the archaic "kick" and "banid" or "banip" commands, I can't think of a single thing that Source can do to deal with unruly players. At the absolute minimum, some sort of just basic administrative ability included in Source would go a long way towards "not requiring" SourceMod (completely ignoring fun plugins or gameplay changing stuff). I don't expect Source to ever have anything as robust as SourceMod's admin system (especially with SQL admins) though it would be nice.
Also, I've mentioned this before - some sort of web admin panel like Killing Floor and other Unreal engine games has would be pretty awesome from an administrative standpoint. On Fri, Oct 28, 2011 at 4:21 PM, Henry Goffin <[email protected]> wrote: > A very interesting question! No answer for you yet, unfortunately. > > We don't like the fact that managing a Source server requires third party > software. We definitely appreciate everything that SM/MM do, and we obviously > don't have anything against them and we aren't breaking them on purpose. But > we still aren't happy with the stability problems around updates, even if > they're often caused by admins who don't update promptly and not necessarily > SM's fault. We are trying to find a better long-term solution. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of msleeper > Sent: Friday, October 28, 2011 1:11 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Players cannot taunt or call for medic > > Henry - > > Should we expect Source to include an extensive set of administrative > tools in the near future then? SM / MM are third party software, yes, > but they're absolutely essential in "keeping the peace" as Source's > current administrative tools are nonexistent. > > On Fri, Oct 28, 2011 at 4:05 PM, Henry Goffin <[email protected]> > wrote: >> Just because we haven't put out one of these reminders in a while... >> >> Sourcemod hooks into undocumented engine code and generally doesn't play >> well with updates. Whenever we make an engine change, Sourcemod starts >> calling the wrong functions. This can cause all kinds of issues ranging from >> server instability to client crashes to incorrect physics or gameplay. >> Usually a new Sourcemod release comes out which has reverse-engineered the >> engine changes and makes everything "work" again, but we have nothing to do >> with it. We obviously can't promise that your server will be stable or even >> work properly if you choose to run this type of engine-hooking mod. >> >> Lately our updates have been including more engine changes as we work to >> support new features like misc slots, loadouts, replay, holiday game modes, >> etc. This does mean that recent updates are much more likely to break >> Sourcemod plugins than in the past. >> >> We wouldn't say, "never use Sourcemod", but I'd personally caution against >> it unless you absolutely rely on its functionality. Our automated crash >> report tools are always flooded by sourcemod and metamod crashes whenever we >> release an update, and this time has been no exception. >> >> >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Andrew >> Sent: Friday, October 28, 2011 12:37 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Players cannot taunt or call for medic >> >> EHG, >> >> Huge thanks for that find! I believe it did the trick. >> >> May I ask where you got your updated offset values? I checked my usual >> location at: http://www.sourcemodplugins.org/pages/vtableoffsets/ but >> they appear to be out of date. (Last updated on Oct 21). >> >> If you have a better source I would greatly appreciate it! >> >> Thanks >> -Andrew >> >> On Fri, Oct 28, 2011 at 12:32 PM, EHG <[email protected]> wrote: >>> I ran into this same problem. It turned out to be incorrect offsets for the >>> team balance forward. >>> >>> "CanBeAutobalanced" >>> { >>> "windows" "449" >>> "linux" "450" >>> } >>> >>> -EHG >>> >>> On 10/28/2011 11:05 AM, Andrew wrote: >>>> >>>> Since the halloween update last night, every now and then I get a >>>> player complaining that they cannot taunt or call for a medic on >>>> koth_viaduct_event. Has anyone else seen this? >>>> >>>> I cannot tell if there is a real issue here, or if I have some players >>>> with screwed up keybindings who keep coming back. >>>> >>>> Thanks >>>> -Andrew >>>> >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> -- >> Andrew (Wave Admin) >> The Wave! >> 24/7 CTF >> 1/2 respawn times >> http://thewaveserver.com >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

