Aside from the archaic "kick" and "banid" or "banip" commands, I can't
think of a single thing that Source can do to deal with unruly
players. At the absolute minimum, some sort of just basic
administrative ability included in Source would go a long way towards
"not requiring" SourceMod (completely ignoring fun plugins or gameplay
changing stuff). I don't expect Source to ever have anything as robust
as SourceMod's admin system (especially with SQL admins) though it
would be nice.

Also, I've mentioned this before - some sort of web admin panel like
Killing Floor and other Unreal engine games has would be pretty
awesome from an administrative standpoint.

On Fri, Oct 28, 2011 at 4:21 PM, Henry Goffin <[email protected]> wrote:
> A very interesting question! No answer for you yet, unfortunately.
>
> We don't like the fact that managing a Source server requires third party 
> software. We definitely appreciate everything that SM/MM do, and we obviously 
> don't have anything against them and we aren't breaking them on purpose. But 
> we still aren't happy with the stability problems around updates, even if 
> they're often caused by admins who don't update promptly and not necessarily 
> SM's fault. We are trying to find a better long-term solution.
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of msleeper
> Sent: Friday, October 28, 2011 1:11 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Players cannot taunt or call for medic
>
> Henry -
>
> Should we expect Source to include an extensive set of administrative
> tools in the near future then? SM / MM are third party software, yes,
> but they're absolutely essential in "keeping the peace" as Source's
> current administrative tools are nonexistent.
>
> On Fri, Oct 28, 2011 at 4:05 PM, Henry Goffin <[email protected]> 
> wrote:
>> Just because we haven't put out one of these reminders in a while...
>>
>> Sourcemod hooks into undocumented engine code and generally doesn't play 
>> well with updates. Whenever we make an engine change, Sourcemod starts 
>> calling the wrong functions. This can cause all kinds of issues ranging from 
>> server instability to client crashes to incorrect physics or gameplay. 
>> Usually a new Sourcemod release comes out which has reverse-engineered the 
>> engine changes and makes everything "work" again, but we have nothing to do 
>> with it. We obviously can't promise that your server will be stable or even 
>> work properly if you choose to run this type of engine-hooking mod.
>>
>> Lately our updates have been including more engine changes as we work to 
>> support new features like misc slots, loadouts, replay, holiday game modes, 
>> etc. This does mean that recent updates are much more likely to break 
>> Sourcemod plugins than in the past.
>>
>> We wouldn't say, "never use Sourcemod", but I'd personally caution against 
>> it unless you absolutely rely on its functionality. Our automated crash 
>> report tools are always flooded by sourcemod and metamod crashes whenever we 
>> release an update, and this time has been no exception.
>>
>>
>>
>>
>>
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Andrew
>> Sent: Friday, October 28, 2011 12:37 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Players cannot taunt or call for medic
>>
>> EHG,
>>
>> Huge thanks for that find! I believe it did the trick.
>>
>> May I ask where you got your updated offset values? I checked my usual
>> location at: http://www.sourcemodplugins.org/pages/vtableoffsets/ but
>> they appear to be out of date. (Last updated on Oct 21).
>>
>> If you have a better source I would greatly appreciate it!
>>
>> Thanks
>> -Andrew
>>
>> On Fri, Oct 28, 2011 at 12:32 PM, EHG <[email protected]> wrote:
>>> I ran into this same problem. It turned out to be incorrect offsets for the
>>> team balance forward.
>>>
>>> "CanBeAutobalanced"
>>> {
>>>  "windows"    "449"
>>>  "linux"        "450"
>>> }
>>>
>>> -EHG
>>>
>>> On 10/28/2011 11:05 AM, Andrew wrote:
>>>>
>>>> Since the halloween update last night, every now and then I get a
>>>> player complaining that they cannot taunt or call for a medic on
>>>> koth_viaduct_event. Has anyone else seen this?
>>>>
>>>> I cannot tell if there is a real issue here, or if I have some players
>>>> with screwed up keybindings who keep coming back.
>>>>
>>>> Thanks
>>>> -Andrew
>>>>
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> --
>> Andrew (Wave Admin)
>> The Wave!
>> 24/7 CTF
>> 1/2 respawn times
>> http://thewaveserver.com
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to