Yes, that is by design. And in fact I just pushed out a backend change that should cause Server A in your example to be informed that he got kicked off the account, due to the login from server B. (It will spit out a message with the IP's to the console.)
I'm adding the registration state to the status command today, and I will also make sure the _registered server tag gets set based on the status of this flag, not simply based on whether you have the convar set. I'll alsomake sure those messages go to the log in addition to the console. Hopefully all of these changes will make it very visible whether your server is properly registered, and if the registration status is dropping for some reason, what the cause is. Your humble servant, Fletch -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of ics Sent: Tuesday, November 01, 2011 11:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops Are you talking about having same ID for each server? Naturally it won't work. Every server needs it's own registered ID. -ics 1.11.2011 20:19, Loïc PERY kirjoitti: > There is a little problem (not really one) with the drops sytem > > start your server A, go in hallowen map => drops ok > > so, you want to start locally another server B with the same cvar for id > etc => server B got the gift and A no more > > you need to change the map to retrieve gift. > > maybe it will be interresting to display a message in console and in game > when gift is disable, and maybe prevent the system to not allow server B > when server A is already authed to gisft ? > > 2011/11/1 Fletcher Dunn<[email protected]> > >> I am working on this problem and hope to have it resolved today. >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of pilger >> Sent: Tuesday, November 01, 2011 10:20 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops >> >> Happening to our server as well. I've instructed the administrators that >> only a restart restore the normal drops. >> On 1 November 2011 14:28, EHG<[email protected]<mailto: >> [email protected]>> wrote: >> No you are not the only one. I have had this happen 20 minutes ago and >> twice yesterday. >> >> -EHG >> >> >> On 11/1/2011 11:27 AM, Michael Ojeda wrote: >> I've been running a couple TF2 Servers on linux and randomly they will >> stop spawning the halloween gifts. After I restart the server (just the >> hlds that is running) gifts will continue to reappear, this will happen on >> both of my servers.Am I the only one in this?? >> >> I've checked the tf_server_identity_token time and time again and the are >> set correctly (no "=" and the token is in quotes) >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

