Thanks Fletch,
can you add a message too in the game too show that drop system is working
or not in thes server ? with that players on server can see if it works
here or not (not only the admins when there are present ...).

i see lot of players asking everytime: drops works here ????
2011/11/1 Fletcher Dunn <[email protected]>

> Yes, that is by design.  And in fact I just pushed out a backend change
> that should cause Server A in your example to be informed that he got
> kicked off the account, due to the login from server B.  (It will spit out
> a message with the IP's to the console.)
>
> I'm adding the registration state to the status command today, and I will
> also make sure the _registered server tag gets set based on the status of
> this flag, not simply based on whether you have the convar set.  I'll
> alsomake sure those messages go to the log in addition to the console.
>
> Hopefully all of these changes will make it very visible whether your
> server is properly registered, and if the registration status is dropping
> for some reason, what the cause is.
>
> Your humble servant,
> Fletch
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of ics
> Sent: Tuesday, November 01, 2011 11:21 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
>
> Are you talking about having same ID for each server? Naturally it won't
> work. Every server needs it's own registered ID.
>
> -ics
>
> 1.11.2011 20:19, Loïc PERY kirjoitti:
> > There is a little problem (not really one) with the drops sytem
> >
> > start your server A, go in hallowen map =>  drops ok
> >
> > so, you want to start locally another server  B with the same cvar for id
> > etc =>  server B got the gift and A no more
> >
> > you need to change the map to retrieve gift.
> >
> > maybe it will be interresting to display a message in console and in game
> > when gift is disable, and maybe prevent the system to not allow server B
> > when server A is already authed to gisft ?
> >
> > 2011/11/1 Fletcher Dunn<[email protected]>
> >
> >> I am working on this problem and hope to have it resolved today.
> >>
> >> From: [email protected] [mailto:
> >> [email protected]] On Behalf Of pilger
> >> Sent: Tuesday, November 01, 2011 10:20 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops
> >>
> >> Happening to our server as well. I've instructed the administrators that
> >> only a restart restore the normal drops.
> >> On 1 November 2011 14:28, EHG<[email protected]<mailto:
> >> [email protected]>>  wrote:
> >> No you are not the only one. I have had this happen 20 minutes ago and
> >> twice yesterday.
> >>
> >> -EHG
> >>
> >>
> >> On 11/1/2011 11:27 AM, Michael Ojeda wrote:
> >> I've been running a couple TF2 Servers on linux and randomly they will
> >> stop spawning the halloween gifts. After I restart the server (just the
> >> hlds that is running) gifts will continue to reappear, this will happen
> on
> >> both of my servers.Am I the only one in this??
> >>
> >> I've checked the tf_server_identity_token time and time again and the
> are
> >> set correctly (no "=" and the token is in quotes)
> >>
> >>
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