Yup happened the same here at the same time the were problems with loadout
not working. I am quessing thats connected in some way.

On Sat, Nov 5, 2011 at 7:06 PM, ics <[email protected]> wrote:

> Gifts stopped dropping about 30 mins ago on all my servers. Seems to be
> more widespread issue. Monoculus spawns regardless of steam being up or
> down. Gifts are another thing.
>
> -ics
>
> 5.11.2011 19:02, E3pO kirjoitti:
>
>> I've had gift drops for a few days perfectly fine... After restarting the
>> server today quickplay has been working fine but no gift drops are
>> happening? Monoculus is working fine.
>>
>> On Tue, Nov 1, 2011 at 2:40 PM, Claudio Beretta
>> <[email protected]>**wrote:
>>
>>  that's not something you really want on your server.
>>> the server loses connection to steam for a couple of minutes (for a steam
>>> fault on 99.99% of the times), all players get notified that no gift will
>>> drop on that server, so they change server emptying it and possibly
>>> lowering its score if that part of steam still works..
>>>
>>>
>>> On Tue, Nov 1, 2011 at 7:32 PM, Loïc PERY<[email protected]>  wrote:
>>>
>>>
>>>  Thanks Fletch,
>>>> can you add a message too in the game too show that drop system is
>>>>
>>> working
>>>
>>>> or not in thes server ? with that players on server can see if it works
>>>> here or not (not only the admins when there are present ...).
>>>>
>>>> i see lot of players asking everytime: drops works here ????
>>>> 2011/11/1 Fletcher 
>>>> Dunn<fletcherd@valvesoftware.**com<[email protected]>
>>>> >
>>>>
>>>>  Yes, that is by design.  And in fact I just pushed out a backend change
>>>>> that should cause Server A in your example to be informed that he got
>>>>> kicked off the account, due to the login from server B.  (It will spit
>>>>>
>>>> out
>>>>
>>>>> a message with the IP's to the console.)
>>>>>
>>>>> I'm adding the registration state to the status command today, and I
>>>>>
>>>> will
>>>
>>>> also make sure the _registered server tag gets set based on the status
>>>>>
>>>> of
>>>
>>>> this flag, not simply based on whether you have the convar set.  I'll
>>>>> alsomake sure those messages go to the log in addition to the console.
>>>>>
>>>>> Hopefully all of these changes will make it very visible whether your
>>>>> server is properly registered, and if the registration status is
>>>>>
>>>> dropping
>>>
>>>> for some reason, what the cause is.
>>>>>
>>>>> Your humble servant,
>>>>> Fletch
>>>>>
>>>>> -----Original Message-----
>>>>> From: 
>>>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>>>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>]
>>>>> On Behalf Of ics
>>>>> Sent: Tuesday, November 01, 2011 11:21 AM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] [hlds] TF2 Server Randomly Stops Gift Drops
>>>>>
>>>>> Are you talking about having same ID for each server? Naturally it
>>>>>
>>>> won't
>>>
>>>> work. Every server needs it's own registered ID.
>>>>>
>>>>> -ics
>>>>>
>>>>> 1.11.2011 20:19, Loïc PERY kirjoitti:
>>>>>
>>>>>  There is a little problem (not really one) with the drops sytem
>>>>>>
>>>>>> start your server A, go in hallowen map =>   drops ok
>>>>>>
>>>>>> so, you want to start locally another server  B with the same cvar
>>>>>>
>>>>> for
>>>
>>>> id
>>>>
>>>>> etc =>   server B got the gift and A no more
>>>>>>
>>>>>> you need to change the map to retrieve gift.
>>>>>>
>>>>>> maybe it will be interresting to display a message in console and in
>>>>>>
>>>>> game
>>>>
>>>>> when gift is disable, and maybe prevent the system to not allow
>>>>>>
>>>>> server
>>>
>>>> B
>>>>
>>>>> when server A is already authed to gisft ?
>>>>>>
>>>>>> 2011/11/1 Fletcher 
>>>>>> Dunn<fletcherd@valvesoftware.**com<[email protected]>
>>>>>> >
>>>>>>
>>>>>>  I am working on this problem and hope to have it resolved today.
>>>>>>>
>>>>>>> From: 
>>>>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>[mailto:
>>>>>>> hlds-bounces@list.**valvesoftware.com<[email protected]>]
>>>>>>> On Behalf Of pilger
>>>>>>> Sent: Tuesday, November 01, 2011 10:20 AM
>>>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>>>> Subject: Re: [hlds] TF2 Server Randomly Stops Gift Drops
>>>>>>>
>>>>>>> Happening to our server as well. I've instructed the administrators
>>>>>>>
>>>>>> that
>>>>
>>>>> only a restart restore the normal drops.
>>>>>>> On 1 November 2011 14:28, EHG<[email protected]<**mailto:
>>>>>>> [email protected]>>   wrote:
>>>>>>> No you are not the only one. I have had this happen 20 minutes ago
>>>>>>>
>>>>>> and
>>>
>>>> twice yesterday.
>>>>>>>
>>>>>>> -EHG
>>>>>>>
>>>>>>>
>>>>>>> On 11/1/2011 11:27 AM, Michael Ojeda wrote:
>>>>>>> I've been running a couple TF2 Servers on linux and randomly they
>>>>>>>
>>>>>> will
>>>
>>>> stop spawning the halloween gifts. After I restart the server (just
>>>>>>>
>>>>>> the
>>>>
>>>>> hlds that is running) gifts will continue to reappear, this will
>>>>>>>
>>>>>> happen
>>>>
>>>>> on
>>>>>
>>>>>> both of my servers.Am I the only one in this??
>>>>>>>
>>>>>>> I've checked the tf_server_identity_token time and time again and
>>>>>>>
>>>>>> the
>>>
>>>> are
>>>>>
>>>>>> set correctly (no "=" and the token is in quotes)
>>>>>>>
>>>>>>>
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>
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