On Sun, Dec 18, 2011 at 12:12, Robert Paulson <[email protected]> wrote: > 1. People don't play a game more because they paid more for it. > 2. A class-based multiplayer FPS overlaps that much more than a > team-based FPS with a singleplayer RPG? > 3. Same thing applies to CS:S. TF2 players shouldn't have dropped that > much from new games unless people were tired of the gameplay. > 4. 57692 -> 54742 is a 5% drop, not 10%. Compare this with a 60% drop > for TF2 in November. > 5. This is a temporary expansion from winter break and a new patch > that will subside in a month. The player count is still under CS:S. > > Stop using Skyrim as a scapegoat. You cannot include people who leave > TF2 every time a new game comes out as part of the TF2 playerbase. It > is obvious to me that more people are playing CS:S instead of leaving > for new games like TF2 players because of the lack of variety. > > On Sun, Dec 18, 2011 at 2:50 AM, bp <[email protected]> wrote: >> On Sun, Dec 18, 2011 at 11:28, Robert Paulson <[email protected]> wrote: >>> Can you please explain why CS:S players did not drop during that time then? >> >> Multiple possible explanations: >> >> 1. Because people who have *bought the game* are more invested than F2P's >> 2. Because the CS:S and the Skyrim (etc.) communities overlap less >> 3. Because the above effects compound across social connections ("all >> my friends are playing Skyrim and the TF2 server is empty...") >> 4. Because the CS:S players also dropped by roughly 10% >> 5. Because even despite this more recent drop, TF2 has still DOUBLED in size >> >> --bp >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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