Quickplay was added due to so many servers running mods and something
that isn't TF2 core game, but modified and "ruined". Class limits,
instant spawn, faster spawn, fake clients, you all know which ones
modify the game. People wanted "default" and they got it. There was a
long thread, propably still is on SPUF where people expressed what they
didn't like on current game servers. This is why quickplay was created
and it's pretty good system. Only thing i don't like in it is that my
custom map servers have taken a big hit on player counts, which is why i
already changed rotations much more Valve than ever just to have players
to be able to play with full server and not half empty.
Once the average player gets bored to basic maps and gameplay, he might
want to try something else. That's where the custom maps, new mods and
such come in. The free 2 play community might not get into those that
much, atleast not yet but later on, those that keep playing, will. Some
people like faster respawn times, i used to be one. Then i found out
that no, that's not good and the default times are just fine. It's a
problem in players skill level or class selections if the game doesn't
advance or the other team takes all points all the time.
I agree that the server browser should be somehow enhanced. For example
player should be able to press for example f3 to instantly add the
server to favorites, not by "hey open the server browser and press add
current server" and the user goes "what is server browser".
Then i need to explain it and it takes time before it's done. I could
just say press f3 to do it and then the player should have server
browser (or even option to browse favorite servers separately) open.
That server browser should also include some option to search for custom
maps and exclude all the regulars. That way also the custom map servers,
that are excluded from the quickplay as long as wrong map is on, might
have more players.
Explain cookie-cutters?
-ics
17.12.2011 11:28, Robert Paulson kirjoitti:
I will have to agree with Dan. I believe even the quickplay system is
having a negative effect on TF2. Quickplay is good for getting into a
game quickly, but it is featured prominently as the first button on
the screen so everyone clicks on it and never learns there are unique
servers that aren't on there.
Most people probably never stop using it because they probably assume
the browser is just a manual way to pick the same servers available in
quickplay. I am seeing swaths of 24 slot servers with default maps and
respawn times filled all the time while some of my favorite servers
that don't fit the quickplay standard (maps, slightly faster respawn
times, larger slots) that used to be full at midnight now empty out 4
hours earlier. Some of them are shutting down, and I find myself
playing less and less TF2.
It becomes very difficult to find servers that aren't a cookie cutter
quickplay build because:
1. Players who have been weaned on quickplay probably never figure out
alternative settings exist.
2. If they search through the browser, not only are there 4,000+
servers to choose from, but these custom servers have to compete with
the quickplay servers that are filled with even more players already.
3. More and more cookie-cutter quickplay servers are popping up
because they are the only ones getting filled like before. No players
= no donations.
It is my humble opinion that quickplay is creating an unhealthy
homogeneous selection of servers and players. The average player can
only be entertained so much by the standard settings before they get
bored of them, and instead of finding a customized server that suits
their tastes, they quit the game without knowing about the
alternatives. I believe this is why the number of TF2 players have
dropped below CS:S and continued to decline until this recent update
and impending winter break.
On Fri, Dec 16, 2011 at 10:45 PM, dan<[email protected]> wrote:
On 15/12/2011 23:51, Fletcher Dunn wrote:
We are working on something like this. The ability to "level" your game
server account. Certain benefits would only be given to servers with
level>= N, etc. Show the level in the server browser and give preferential
treatment, etc. Get caught breaking the rules, and you lose your level,
etc.
With respect. Even without details, this sounds like a really, really bad
idea tm.
(Although I suppose if you collect 500 genius game polymaths in a building
they'll soon see the solution to every problem is to create a game. You
probably can't get a coke from your canteen without solving a puzzle? :) )
You only have to read the angst in the threads that the current server
reputation causes to see that.
--
Dan.
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