There are more players, but also there are a lot more servers :) What I "like" about quickplay is that servers without damage spread are disqualified, while a server that allows engineers to build multiple sentries or to have unlimited metal are more than ok (and I'm not talking about premium servers). I won't be surprised if one day Valve will sell the right to use plugins (they said something about ranking and that some features will be available only for some servers), or even block all server side plugins.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of ics Sent: Monday, December 19, 2011 12:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth TF2 numbers might drop but that's only due to randomers who want to try to game getting off and the regulars getting bored. This is natural in any game. I used to have couple of months breaks back in teh days when you had to wait for the class updates. Only then there was something new to play, aside from custom maps. If i look at the graphs today and compare those to the days before TF2 went free to play, there's still about 15 000 - 25000 players more than back in those days. There's significantly more players now than spring. If you have servers emptying, it's not because of lack of players. -ics 18.12.2011 23:50, Robert Paulson kirjoitti: > I have already refuted all your claims. TF2 numbers will drop > precipitously again in a couple weeks or when the game of the month > comes out. Valve cannot make a large patch like this every month. You > can see the same trend in the graph for the Halloween update. > > I am done replying to you because all I am doing now pasting bite > sized chunks of what I already wrote because you are selectively > ignoring anyone that disagrees with you. > > On Sun, Dec 18, 2011 at 1:42 PM, dan<[email protected]> wrote: >> On 18/12/2011 10:28, Robert Paulson wrote: >>> Can you please explain why CS:S players did not drop during that time >>> then? >> >> No and neither can you. Because we don't have the stats to determine that. >> >> It's clear though that TF2 drops between updates and it seemed to drop more >> after Skyrim's phenomenal figures for a time. >> >> So it's a guess. Why doesn't CS rely so much? I would say because it's an >> old game that runs on ancient hardware. I suspect many of people running it >> that keep the numbers high don't have the kit to run TF2 or Skyrim and other >> modern games, hence they will probably be less affected by releases of >> modern games. But to tell for sure we'd need data we don't have. >> >> But, one thing we do know. TF2 numbers today aren't low, they're high. And >> they didn't remove Quickplay. >> >> So it seems that your guess that quickplay is killing TF2 was wrong. The >> evidence today doesn't show it. >> >> -- >> Dan. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

