In my case its all the players on the server (CS:S) .. I tested it myself
and had the same issue. Normally if just 1 or 2 scream lag you can ignore it
because it could be on their end.

I have only gotten a few complaints from players that they indeed see a dip
when a new player connected. Although this could also just be plugin
related.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Russell
Smith
Sent: woensdag 7 maart 2012 11:00
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] jump back lag ;p

Does this happen to everyone on the server, or just you?

I've noticed this on TF2.  The instant when connecting players finish
loading the level and enter the world the server fps sometimes dips for a
split second and you get a lag effect like you mention. You'll see little
orange triangles on the interpolation graph right as a player joins when the
lag occurs.

It doesn't happen every time a player joins, but it's been particularly
noticeable lately with all the client crashes.  A big group of players will
rejoin simultaneously and there will be a few corresponding fps dips as they
re-enter.

On 3/7/2012 1:47 AM, Eric Riemers wrote:
> Maybe it's just a setting ..
>
> I've got some "lag" issues, it is as if you play the game and then 
> send back a few ticks. Then its ok for some time and then it happens again
at random.
> Feels like I set some setting incorrectly, because it really feels 
> like you get pushed back a few moments in time.
>
> Have this on CS:S, although the TF2 on the same box runs fine for me. 
> (and I just copied over the rate settings and such from tf2 with no 
> luck)
>
> Any ideas?
>
> Eric

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