That's nothing, I'm still waiting: 13:34 [209.197.26.242:27030] Failed. Failed to connect to 209.197.26.242:27030, errno 115 "Operation now in progress"
...at least we get feedback though - before it would just look like it was hanging forever. :-) Thanks for the update tonight! On Thu, May 17, 2012 at 8:40 PM, DontWannaName! <[email protected]>wrote: > I just got 4 minutes in and waited 5 minutes to connect to one server. > > 3:47 Checking...: tf\sound\vo\taunts > 4:19 Missing: tf\steam.inf > 4:19 17 file(s) totaling 66947516 bytes will be downloaded > 4:19 Checking local files and building download list for depot 442 'Team > Fortress 2 Materials' ver > sion 178 > 4:19 Patching from version 177; connecting to content server > 4:20 [4.28.151.210:27030] Disconnecting > 4:21 [208.64.203.16:27030] Connecting... > 4:24 [208.64.203.16:27030] Failed. Failed to connect to > 208.64.203.16:27030, WinSock Error 0 > "No error" > 4:24 [208.64.200.9:27030] Connecting... > 4:27 [208.64.200.9:27030] Failed. Failed to connect to > 208.64.200.9:27030, WinSock Error 0 "N > o error" > 4:27 [208.64.202.252:27030] Connecting... > 4:30 [208.64.202.252:27030] Failed. Failed to connect to > 208.64.202.252:27030, WinSock Error > 0 "No error" > 4:30 [209.197.6.230:27030] Connecting... > 4:33 [209.197.6.230:27030] Failed. Failed to connect to > 209.197.6.230:27030, WinSock Error 0 > "No error" > 4:33 [209.197.6.231:27030] Connecting... > 4:36 [209.197.6.231:27030] Failed. Failed to connect to > 209.197.6.231:27030, WinSock Error 0 > "No error" > 4:36 [208.111.152.86:27030] Connecting... > 4:39 [208.111.152.86:27030] Failed. Failed to connect to > 208.111.152.86:27030, WinSock Error > 0 "No error" > 4:39 [63.146.112.132:27030] Connecting... > 4:42 [63.146.112.132:27030] Failed. Failed to connect to > 63.146.112.132:27030, WinSock Error > 0 "No error" > 4:42 [69.28.140.244:27030] Connecting... > 4:45 [69.28.140.244:27030] Failed. Failed to connect to > 69.28.140.244:27030, WinSock Error 0 > *"No error" > 4:45 [69.28.151.26:27030] Connecting... > 4:48 [69.28.151.26:27030] Failed. Failed to connect to > 69.28.151.26:27030, WinSock Error 0 "N > o error" > 9:41 [63.237.208.106:27030] Connecting... > 9:44 [63.237.208.106:27030] Failed. Failed to connect to > 63.237.208.106:27030, WinSock Error > 0 "No error" > 9:46 [208.64.203.16:27030] Connecting... > 9:49 [208.64.203.16:27030] Failed. Failed to connect to > 208.64.203.16:27030, WinSock Error 0 > "No error"* > 9:49 [208.64.200.9:27030] Connecting... > 9:52 [208.64.200.9:27030] Failed. Failed to connect to > 208.64.200.9:27030, WinSock Error 0 "N > o error" > * 9:54 [208.74.64.70:27030] Connecting... > 9:54 [208.74.64.70:27030] Connection established; handshaking... > 9:54 [208.74.64.70:27030] Failed. Connection Reset, WinSock Error > 10054 "Connection reset by > peer"* > 9:54 [209.197.6.230:27030] Connecting... > 9:57 [209.197.6.230:27030] Failed. Failed to connect to > 209.197.6.230:27030, WinSock Error 0 > "No error" > 9:57 [209.197.6.231:27030] Connecting... > > Weird. > > On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson <[email protected]> > wrote: > > > Can we please get a CS:S sync? All of these fixes engine fixes/additions > > look awesome, but we're still way behind. > > > > Thanks, > > Kyle. > > > > On Thu, May 17, 2012 at 5:24 PM, Eric Smith <[email protected]> > > wrote: > > > > > We've released a mandatory update to Team Fortress 2. The notes for the > > > update are below. > > > > > > -Eric > > > > > > ------------------------------ > > > > > > Source Engine Changes (TF2, DoD:S, HL2:DM) > > > - Fatal engine errors are now written to the server log file > > > - Added sv_lowedict_threshold and sv_lowedict_action which allow the > > > engine to take action before running out of free edicts > > > - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn > > to > > > log file, 2 - attempt to restart the game, if applicable, 3 - restart > the > > > map, 4 - go to the next map in the map cycle > > > > > > Team Fortress 2 > > > - Added The Sneaky Spats of Sneaking > > > - Added new promotional items > > > - Added koth_badlands to eligible quickplay maps > > > - Added changelevel_next server command which changes to the next map > in > > > the map cycle > > > - Added mp_restartgame_immediate ConVar which has the same effect as > > > mp_restartgame without a delay > > > - Fixed The Manmelter using the wrong muzzle flash effect > > > - Fixed The Frying Pan not being positioned correctly for some classes > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

