We’re planning the next CS:S update for early next week. -Eric
From: [email protected] [mailto:[email protected]] On Behalf Of Kyle Sanderson Sent: Thursday, May 17, 2012 5:38 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith <[email protected]<mailto:[email protected]>> wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric ------------------------------ Source Engine Changes (TF2, DoD:S, HL2:DM) - Fatal engine errors are now written to the server log file - Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to take action before running out of free edicts - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle Team Fortress 2 - Added The Sneaky Spats of Sneaking - Added new promotional items - Added koth_badlands to eligible quickplay maps - Added changelevel_next server command which changes to the next map in the map cycle - Added mp_restartgame_immediate ConVar which has the same effect as mp_restartgame without a delay - Fixed The Manmelter using the wrong muzzle flash effect - Fixed The Frying Pan not being positioned correctly for some classes _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

