We’re planning the next CS:S update for early next week.

-Eric


From: [email protected] 
[mailto:[email protected]] On Behalf Of Kyle Sanderson
Sent: Thursday, May 17, 2012 5:38 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

Can we please get a CS:S sync? All of these fixes engine fixes/additions look 
awesome, but we're still way behind.

Thanks,
Kyle.
On Thu, May 17, 2012 at 5:24 PM, Eric Smith 
<[email protected]<mailto:[email protected]>> wrote:
We've released a mandatory update to Team Fortress 2. The notes for the update 
are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fatal engine errors are now written to the server log file
- Added sv_lowedict_threshold and sv_lowedict_action which allow the engine to 
take action before running out of free edicts
  - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to log 
file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - 
go to the next map in the map cycle

Team Fortress 2
- Added The Sneaky Spats of Sneaking
- Added new promotional items
- Added koth_badlands to eligible quickplay maps
- Added changelevel_next server command which changes to the next map in the 
map cycle
- Added mp_restartgame_immediate ConVar which has the same effect as 
mp_restartgame without a delay
- Fixed The Manmelter using the wrong muzzle flash effect
- Fixed The Frying Pan not being positioned correctly for some classes




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