Looking forward to it, Thanks Eric!

Kyle.

On Thu, May 17, 2012 at 5:38 PM, Eric Smith <[email protected]> wrote:

> We’re planning the next CS:S update for early next week.
>
> -Eric
>
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Kyle Sanderson
> Sent: Thursday, May 17, 2012 5:38 PM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> Win32 server mailing list
> Subject: Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released
>
> Can we please get a CS:S sync? All of these fixes engine fixes/additions
> look awesome, but we're still way behind.
>
> Thanks,
> Kyle.
> On Thu, May 17, 2012 at 5:24 PM, Eric Smith <[email protected]
> <mailto:[email protected]>> wrote:
> We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> ------------------------------
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fatal engine errors are now written to the server log file
> - Added sv_lowedict_threshold and sv_lowedict_action which allow the
> engine to take action before running out of free edicts
>  - Possible values for sv_lowedict_action are: 0 - no action, 1 - warn to
> log file, 2 - attempt to restart the game, if applicable, 3 - restart the
> map, 4 - go to the next map in the map cycle
>
> Team Fortress 2
> - Added The Sneaky Spats of Sneaking
> - Added new promotional items
> - Added koth_badlands to eligible quickplay maps
> - Added changelevel_next server command which changes to the next map in
> the map cycle
> - Added mp_restartgame_immediate ConVar which has the same effect as
> mp_restartgame without a delay
> - Fixed The Manmelter using the wrong muzzle flash effect
> - Fixed The Frying Pan not being positioned correctly for some classes
>
>
>
>
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