im still connecting 15 minutes in for the second depot.

On Thu, May 17, 2012 at 5:44 PM, Steven Miano <[email protected]> wrote:

> That's nothing, I'm still waiting:
>
>  13:34     [209.197.26.242:27030] Failed.  Failed to connect to
> 209.197.26.242:27030, errno 115 "Operation now in progress"
>
> ...at least we get feedback though - before it would just look like it was
> hanging forever. :-)
>
> Thanks for the update tonight!
>
>
> On Thu, May 17, 2012 at 8:40 PM, DontWannaName! <[email protected]
> >wrote:
>
> > I just got 4 minutes in and waited 5 minutes to connect to one server.
> >
> >  3:47         Checking...: tf\sound\vo\taunts
> >  4:19             Missing: tf\steam.inf
> >  4:19     17 file(s) totaling 66947516 bytes will be downloaded
> >  4:19 Checking local files and building download list for depot 442 'Team
> > Fortress 2 Materials' ver
> > sion 178
> >  4:19     Patching from version 177; connecting to content server
> >  4:20     [4.28.151.210:27030] Disconnecting
> >  4:21     [208.64.203.16:27030] Connecting...
> >  4:24     [208.64.203.16:27030] Failed.  Failed to connect to
> > 208.64.203.16:27030, WinSock Error 0
> > "No error"
> >  4:24     [208.64.200.9:27030] Connecting...
> >  4:27     [208.64.200.9:27030] Failed.  Failed to connect to
> > 208.64.200.9:27030, WinSock Error 0 "N
> > o error"
> >  4:27     [208.64.202.252:27030] Connecting...
> >  4:30     [208.64.202.252:27030] Failed.  Failed to connect to
> > 208.64.202.252:27030, WinSock Error
> > 0 "No error"
> >  4:30     [209.197.6.230:27030] Connecting...
> >  4:33     [209.197.6.230:27030] Failed.  Failed to connect to
> > 209.197.6.230:27030, WinSock Error 0
> > "No error"
> >  4:33     [209.197.6.231:27030] Connecting...
> >  4:36     [209.197.6.231:27030] Failed.  Failed to connect to
> > 209.197.6.231:27030, WinSock Error 0
> > "No error"
> >  4:36     [208.111.152.86:27030] Connecting...
> >  4:39     [208.111.152.86:27030] Failed.  Failed to connect to
> > 208.111.152.86:27030, WinSock Error
> > 0 "No error"
> >  4:39     [63.146.112.132:27030] Connecting...
> >  4:42     [63.146.112.132:27030] Failed.  Failed to connect to
> > 63.146.112.132:27030, WinSock Error
> > 0 "No error"
> >  4:42     [69.28.140.244:27030] Connecting...
> >  4:45     [69.28.140.244:27030] Failed.  Failed to connect to
> > 69.28.140.244:27030, WinSock Error 0
> > *"No error"
> >  4:45     [69.28.151.26:27030] Connecting...
> >  4:48     [69.28.151.26:27030] Failed.  Failed to connect to
> > 69.28.151.26:27030, WinSock Error 0 "N
> > o error"
> >  9:41     [63.237.208.106:27030] Connecting...
> >  9:44     [63.237.208.106:27030] Failed.  Failed to connect to
> > 63.237.208.106:27030, WinSock Error
> > 0 "No error"
> >  9:46     [208.64.203.16:27030] Connecting...
> >  9:49     [208.64.203.16:27030] Failed.  Failed to connect to
> > 208.64.203.16:27030, WinSock Error 0
> > "No error"*
> >  9:49     [208.64.200.9:27030] Connecting...
> >  9:52     [208.64.200.9:27030] Failed.  Failed to connect to
> > 208.64.200.9:27030, WinSock Error 0 "N
> > o error"
> > *  9:54     [208.74.64.70:27030] Connecting...
> >  9:54     [208.74.64.70:27030] Connection established; handshaking...
> >  9:54     [208.74.64.70:27030] Failed.  Connection Reset, WinSock Error
> > 10054 "Connection reset by
> > peer"*
> >  9:54     [209.197.6.230:27030] Connecting...
> >  9:57     [209.197.6.230:27030] Failed.  Failed to connect to
> > 209.197.6.230:27030, WinSock Error 0
> > "No error"
> >  9:57     [209.197.6.231:27030] Connecting...
> >
> > Weird.
> >
> > On Thu, May 17, 2012 at 5:37 PM, Kyle Sanderson <[email protected]>
> > wrote:
> >
> > > Can we please get a CS:S sync? All of these fixes engine
> fixes/additions
> > > look awesome, but we're still way behind.
> > >
> > > Thanks,
> > > Kyle.
> > >
> > > On Thu, May 17, 2012 at 5:24 PM, Eric Smith <[email protected]>
> > > wrote:
> > >
> > > > We've released a mandatory update to Team Fortress 2. The notes for
> the
> > > > update are below.
> > > >
> > > > -Eric
> > > >
> > > > ------------------------------
> > > >
> > > > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > > > - Fatal engine errors are now written to the server log file
> > > > - Added sv_lowedict_threshold and sv_lowedict_action which allow the
> > > > engine to take action before running out of free edicts
> > > >   - Possible values for sv_lowedict_action are: 0 - no action, 1 -
> warn
> > > to
> > > > log file, 2 - attempt to restart the game, if applicable, 3 - restart
> > the
> > > > map, 4 - go to the next map in the map cycle
> > > >
> > > > Team Fortress 2
> > > > - Added The Sneaky Spats of Sneaking
> > > > - Added new promotional items
> > > > - Added koth_badlands to eligible quickplay maps
> > > > - Added changelevel_next server command which changes to the next map
> > in
> > > > the map cycle
> > > > - Added mp_restartgame_immediate ConVar which has the same effect as
> > > > mp_restartgame without a delay
> > > > - Fixed The Manmelter using the wrong muzzle flash effect
> > > > - Fixed The Frying Pan not being positioned correctly for some
> classes
> > > >
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
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