I found out that I do actually have access to CPU load info - and I can
also confirm that CPU levels spike before the server crashes.

Running sourcemod 1.5.0, one of the nightly releases-  whichever Multiplay
have on their system.

On 9 July 2012 23:21, <[email protected]> wrote:

> I have replay running on a local instance of nginx because of the remote
> replay server issues.  I also have jobs set to clear out those folders
> daily so I don't think that's the cause.
>
>
> On 09.07.2012 14:38, Erik-jan Riemers wrote:
>
>> Only spikes (large timeout) i get is when the replay server goes poof..
>>
>> Also check:
>>
>>              GAME/addons/sourcemod/logs/"
>>              GAME/downloads/"
>>              GAME/logs/"
>>              GAME/replay/server/"
>>
>> And cleanup a bit if it's a lot of files too.
>>
>> I do see some servers crashes these days, but it is still in line roughly
>> with the amount of crashes we had before the big update.
>>
>>
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