I found out that I do actually have access to CPU load info - and I can also confirm that CPU levels spike before the server crashes.
Running sourcemod 1.5.0, one of the nightly releases- whichever Multiplay have on their system. On 9 July 2012 23:21, <[email protected]> wrote: > I have replay running on a local instance of nginx because of the remote > replay server issues. I also have jobs set to clear out those folders > daily so I don't think that's the cause. > > > On 09.07.2012 14:38, Erik-jan Riemers wrote: > >> Only spikes (large timeout) i get is when the replay server goes poof.. >> >> Also check: >> >> GAME/addons/sourcemod/logs/" >> GAME/downloads/" >> GAME/logs/" >> GAME/replay/server/" >> >> And cleanup a bit if it's a lot of files too. >> >> I do see some servers crashes these days, but it is still in line roughly >> with the amount of crashes we had before the big update. >> >> > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

