That sounds exactly the same as my "crashes" I'm having on Multiplay (they
might not actually be crashes and more long freezes now that I think of it,
and I also get the steamauth kicks sometimes). I also suffered the same
issue on an older TF2 server which I ran on a Xen VPS - until about a week
ago - the entire VPS froze for anywhere between 10 seconds and a few
minutes, and when it stopped freezing htop showed the CPU usage of TF2
through the roof, with load averages going above 10. Players with a high
enough cl_timeout would remain connected.

The old server was using the most recent stable version of SourceMod;
whereas the new one is using a 1.5.0 dev build.

Perhaps it could be a dodgy plugin that we both use - however I doubt it.

On 10 July 2012 00:23, <[email protected]> wrote:

> Your server crashes might be related as I have noticed some random crashes
> as well.  However, the issue I'm asking about is where the server doesn't
> crash.  I am having an issue where srcds is taking up 100% utilization of a
> core for a duration in the range of a fraction of a second to nearly 10
> seconds, at which point the server recovers.  Everyone in game locks in
> place until the CPU usage stabilizes.
>
> For longer spikes players will get disconnected and these show up as
> STEAMAUTH errors in the logs.
>
>
> On 09.07.2012 16:12, Sam White wrote:
>
>> I found out that I do actually have access to CPU load info - and I can
>> also confirm that CPU levels spike before the server crashes.
>>
>> Running sourcemod 1.5.0, one of the nightly releases-  whichever Multiplay
>> have on their system.
>>
>
>
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