Your server crashes might be related as I have noticed some random
crashes as well. However, the issue I'm asking about is where the
server doesn't crash. I am having an issue where srcds is taking up
100% utilization of a core for a duration in the range of a fraction of
a second to nearly 10 seconds, at which point the server recovers.
Everyone in game locks in place until the CPU usage stabilizes.
For longer spikes players will get disconnected and these show up as
STEAMAUTH errors in the logs.
On 09.07.2012 16:12, Sam White wrote:
I found out that I do actually have access to CPU load info - and I
can
also confirm that CPU levels spike before the server crashes.
Running sourcemod 1.5.0, one of the nightly releases- whichever
Multiplay
have on their system.
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