I'm talking about settings on the client:
You can use the client if you are in a VPN if you'd like to, however, not a
proxy connection.

On Mon, Oct 8, 2012 at 2:18 AM, Cameron Munroe <[email protected]>wrote:

> I'm talking about in transit. i.e. as it goes through the internet, not
> the fact that anyone can view it on your site.
>
>
> On 10/7/2012 4:40 PM, Robert Paulson wrote:
>
>> All you need is www.fiddler2.com and anyone can get your fast download
>> url, even with https.
>>
>> On Sun, Oct 7, 2012 at 2:46 PM, Cameron Munroe
>> <[email protected]> wrote:
>>
>>> Well in my case it would be more along the lines of anonymizing the
>>> traffic
>>> as the URL would be hidden, the only thing that would be there is the ip
>>> address of where the web server is, therfore keep preying eyes out. I
>>> know
>>> that they could probably just see the stream of data coming from the
>>> 27005
>>> port, but its an idea to greater harden gaming server, IMO.
>>>
>>> Thanks btw for the "answers."
>>>
>>>
>>> On 10/7/2012 2:40 PM, Rudy Bleeker wrote:
>>>
>>>> Right, so it's possible.Thanks for testing this Mr. Invalid Protocol.
>>>>
>>>> I have to side with Cameron on this one, so many replies arguing the
>>>> benefits and drawbacks of HTTPS which didn't answer his question,
>>>> where a simple "yes it works" or "no it's not supported" would have
>>>> sufficed. If someone wants to use something for whatever reason,
>>>> that's up to them. Please be nice and try to answer the question asked
>>>> or don't reply at all if you don't know. We're here to help eachother
>>>> after all.
>>>>
>>>> Also, people who talk about the overhead or 'cost' of HTTPS over HTTP
>>>> don't know what they're talking about, since the overhead of SSL is so
>>>> minimal that modern day (less than 5 years old) hardware should barely
>>>> notice it. It does however offer an additional layer of security for
>>>> the user, for example to prevent tampering with the downloaded files
>>>> by a man-in-the-middle which could possibly crash the game client (as
>>>> Invalid Protocol points out the result would be), which is technically
>>>> a DoS type attack.
>>>>
>>>>
>>>> On Sat, Oct 6, 2012 at 12:51 AM, Invalid Protocol
>>>> <invalidprotocolversion@gmail.**com <[email protected]>>
>>>> wrote:
>>>>
>>>>> You can monitor whatever you want, there's no difference between HTTP
>>>>> and
>>>>> HTTPS.
>>>>>
>>>>> It is silly to use HTTPS for downloading maps/sounds and other custom
>>>>> resources required for a game. You don't need any extra "privacy" and
>>>>> does
>>>>> not "protect our users". There's no advantage. You should protect your
>>>>> fast
>>>>> download against bandwidth stealing, but that's a different story and
>>>>> has
>>>>> nothing to do with HTTP or HTTPS.
>>>>>
>>>>> You don't "have to buy a 50+ license" to test this. Start a game
>>>>> server,
>>>>> load a custom map and set sv_downloadurl to
>>>>> "https://msp.f-secure.com/web-**test/common/test.html<https://msp.f-secure.com/web-test/common/test.html>?"
>>>>> url (don't forget
>>>>> the
>>>>> last ? character, otherwise you'll get a 404 error). Then connect to
>>>>> server
>>>>> using a client that does not have the map and see if it tries to
>>>>> download
>>>>> it. Have the console enabled to see the "downloading" messages (maybe
>>>>> developer variable must be 1). Also check the my_custom_map.bsp
>>>>> downloaded
>>>>> file, should be a HTTP page.
>>>>>
>>>>> Anyway, it seems that it works. At least in CS:GO, but then the client
>>>>> crashes because the downloaded map is invalid (is a HTML page).
>>>>>
>>>>> -----Original Message-----
>>>>> From: 
>>>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>
>>>>> [mailto:hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
>>>>> On Behalf Of Cameron
>>>>> Munroe
>>>>> Sent: Saturday, October 06, 2012 11:53 PM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Https for fastdl
>>>>>
>>>>> The idea about HTTPS is that there is a growing push to monitor and
>>>>> harm
>>>>> traffic on the internet. A fix for this is https, and as stated before:
>>>>>
>>>>>       an extreme explanation might be: it could help against tampering
>>>>> ...
>>>>>
>>>>>       if you have an ISP that do not wants you to play they could just
>>>>>
>>>>>       corrupt
>>>>>
>>>>>        each and every fast download tries... with https istead that
>>>>>>> could
>>>>>>> be
>>>>>>>       very hard (in both detecting the typo of file being downloaded
>>>>>>> and
>>>>>>>       breaking into an ssl stream corrupting it)
>>>>>>>
>>>>>>>       Nowadays, expecially in countries where "privacy" is just a
>>>>>>> word
>>>>>>> on a
>>>>>>>       dictionary, everything should be run within encrypted tunnels
>>>>>>>
>>>>>> This is something that modern day china, and other countries are
>>>>> pushing
>>>>> towards. Im not trying to be illegal, but rather make it so that its
>>>>> harder to track users downloading files off my fastdl.
>>>>>
>>>>> We should all be pushing to increase https usage in this modern day
>>>>> world to not only protect our users, but also to hide the traffics full
>>>>> intent to outside eyes.
>>>>>
>>>>> The main reason for my blow up below is the fact that I'm so tired of
>>>>> responses that simply do not help the thread progress. Its common on
>>>>> here, and it is bloody annoying. In any case I understand your point
>>>>> about the extra cost and lowering of speed by switching to https, but I
>>>>> simply want to know if it would be possible at all to do.
>>>>>
>>>>> On 10/5/2012 2:45 PM, Bruno Garcia wrote:
>>>>>
>>>>>> I'm not trying to criticize your thread or your means to use the Fast
>>>>>> download functionality.
>>>>>> I'm simple stating that you would get a better result for less cost.
>>>>>>
>>>>>> I'm sorry if it was mis intended in that way.
>>>>>>
>>>>>> On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe
>>>>>>
>>>>> <[email protected]>**wrote:
>>>>>
>>>>>> This is why I hate this thread, there is never any good answers just
>>>>>>> criticism. The question is fully legitimate as since your an idiot
>>>>>>> and
>>>>>>> don't understand that testing is sorta hard considering you have to
>>>>>>> buy
>>>>>>> a
>>>>>>> 50+ license.
>>>>>>>
>>>>>>>
>>>>>>> As I stated to the other guy, if you have nothing productive to say
>>>>>>> don't
>>>>>>> bloody fucking say it.
>>>>>>>
>>>>>>>
>>>>>>> God how hard is that, to keep your mouth shut.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 10/5/2012 2:31 PM, Ulrich Block wrote:
>>>>>>>
>>>>>>>  Am 05.10.2012 23:26, schrieb Cameron Munroe:
>>>>>>>>
>>>>>>>>  Maybe by your opinion. Now if you have nothing "productive" to
>>>>>>>>> state
>>>>>>>>> on
>>>>>>>>> whether it works or not then stop replying as I already understand
>>>>>>>>> the
>>>>>>>>> below and that it has a cost.
>>>>>>>>>
>>>>>>>>>  So much time and posts have past... During that period try and
>>>>>>>> error
>>>>>>>> would have been much faster
>>>>>>>>
>>>>>>>>
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