All you need is www.fiddler2.com and anyone can get your fast download
url, even with https.

On Sun, Oct 7, 2012 at 2:46 PM, Cameron Munroe
<[email protected]> wrote:
> Well in my case it would be more along the lines of anonymizing the traffic
> as the URL would be hidden, the only thing that would be there is the ip
> address of where the web server is, therfore keep preying eyes out. I know
> that they could probably just see the stream of data coming from the 27005
> port, but its an idea to greater harden gaming server, IMO.
>
> Thanks btw for the "answers."
>
>
> On 10/7/2012 2:40 PM, Rudy Bleeker wrote:
>>
>> Right, so it's possible.Thanks for testing this Mr. Invalid Protocol.
>>
>> I have to side with Cameron on this one, so many replies arguing the
>> benefits and drawbacks of HTTPS which didn't answer his question,
>> where a simple "yes it works" or "no it's not supported" would have
>> sufficed. If someone wants to use something for whatever reason,
>> that's up to them. Please be nice and try to answer the question asked
>> or don't reply at all if you don't know. We're here to help eachother
>> after all.
>>
>> Also, people who talk about the overhead or 'cost' of HTTPS over HTTP
>> don't know what they're talking about, since the overhead of SSL is so
>> minimal that modern day (less than 5 years old) hardware should barely
>> notice it. It does however offer an additional layer of security for
>> the user, for example to prevent tampering with the downloaded files
>> by a man-in-the-middle which could possibly crash the game client (as
>> Invalid Protocol points out the result would be), which is technically
>> a DoS type attack.
>>
>>
>> On Sat, Oct 6, 2012 at 12:51 AM, Invalid Protocol
>> <[email protected]> wrote:
>>>
>>> You can monitor whatever you want, there's no difference between HTTP and
>>> HTTPS.
>>>
>>> It is silly to use HTTPS for downloading maps/sounds and other custom
>>> resources required for a game. You don't need any extra "privacy" and
>>> does
>>> not "protect our users". There's no advantage. You should protect your
>>> fast
>>> download against bandwidth stealing, but that's a different story and has
>>> nothing to do with HTTP or HTTPS.
>>>
>>> You don't "have to buy a 50+ license" to test this. Start a game server,
>>> load a custom map and set sv_downloadurl to
>>> "https://msp.f-secure.com/web-test/common/test.html?"; url (don't forget
>>> the
>>> last ? character, otherwise you'll get a 404 error). Then connect to
>>> server
>>> using a client that does not have the map and see if it tries to download
>>> it. Have the console enabled to see the "downloading" messages (maybe
>>> developer variable must be 1). Also check the my_custom_map.bsp
>>> downloaded
>>> file, should be a HTTP page.
>>>
>>> Anyway, it seems that it works. At least in CS:GO, but then the client
>>> crashes because the downloaded map is invalid (is a HTML page).
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Cameron
>>> Munroe
>>> Sent: Saturday, October 06, 2012 11:53 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Https for fastdl
>>>
>>> The idea about HTTPS is that there is a growing push to monitor and harm
>>> traffic on the internet. A fix for this is https, and as stated before:
>>>
>>>      an extreme explanation might be: it could help against tampering ...
>>>
>>>      if you have an ISP that do not wants you to play they could just
>>>
>>>      corrupt
>>>
>>>>>      each and every fast download tries... with https istead that could
>>>>> be
>>>>>      very hard (in both detecting the typo of file being downloaded and
>>>>>      breaking into an ssl stream corrupting it)
>>>>>
>>>>>      Nowadays, expecially in countries where "privacy" is just a word
>>>>> on a
>>>>>      dictionary, everything should be run within encrypted tunnels
>>>
>>> This is something that modern day china, and other countries are pushing
>>> towards. Im not trying to be illegal, but rather make it so that its
>>> harder to track users downloading files off my fastdl.
>>>
>>> We should all be pushing to increase https usage in this modern day
>>> world to not only protect our users, but also to hide the traffics full
>>> intent to outside eyes.
>>>
>>> The main reason for my blow up below is the fact that I'm so tired of
>>> responses that simply do not help the thread progress. Its common on
>>> here, and it is bloody annoying. In any case I understand your point
>>> about the extra cost and lowering of speed by switching to https, but I
>>> simply want to know if it would be possible at all to do.
>>>
>>> On 10/5/2012 2:45 PM, Bruno Garcia wrote:
>>>>
>>>> I'm not trying to criticize your thread or your means to use the Fast
>>>> download functionality.
>>>> I'm simple stating that you would get a better result for less cost.
>>>>
>>>> I'm sorry if it was mis intended in that way.
>>>>
>>>> On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe
>>>
>>> <[email protected]>wrote:
>>>>>
>>>>> This is why I hate this thread, there is never any good answers just
>>>>> criticism. The question is fully legitimate as since your an idiot and
>>>>> don't understand that testing is sorta hard considering you have to buy
>>>>> a
>>>>> 50+ license.
>>>>>
>>>>>
>>>>> As I stated to the other guy, if you have nothing productive to say
>>>>> don't
>>>>> bloody fucking say it.
>>>>>
>>>>>
>>>>> God how hard is that, to keep your mouth shut.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 10/5/2012 2:31 PM, Ulrich Block wrote:
>>>>>
>>>>>> Am 05.10.2012 23:26, schrieb Cameron Munroe:
>>>>>>
>>>>>>> Maybe by your opinion. Now if you have nothing "productive" to state
>>>>>>> on
>>>>>>> whether it works or not then stop replying as I already understand
>>>>>>> the
>>>>>>> below and that it has a cost.
>>>>>>>
>>>>>> So much time and posts have past... During that period try and error
>>>>>> would have been much faster
>>>>>>
>>>>>>
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>>
>
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