does steam support a proxy?

On Mon, Oct 8, 2012 at 12:40 PM, Robert Paulson <[email protected]>wrote:

> All you need is www.fiddler2.com and anyone can get your fast download
> url, even with https.
>
> On Sun, Oct 7, 2012 at 2:46 PM, Cameron Munroe
> <[email protected]> wrote:
> > Well in my case it would be more along the lines of anonymizing the
> traffic
> > as the URL would be hidden, the only thing that would be there is the ip
> > address of where the web server is, therfore keep preying eyes out. I
> know
> > that they could probably just see the stream of data coming from the
> 27005
> > port, but its an idea to greater harden gaming server, IMO.
> >
> > Thanks btw for the "answers."
> >
> >
> > On 10/7/2012 2:40 PM, Rudy Bleeker wrote:
> >>
> >> Right, so it's possible.Thanks for testing this Mr. Invalid Protocol.
> >>
> >> I have to side with Cameron on this one, so many replies arguing the
> >> benefits and drawbacks of HTTPS which didn't answer his question,
> >> where a simple "yes it works" or "no it's not supported" would have
> >> sufficed. If someone wants to use something for whatever reason,
> >> that's up to them. Please be nice and try to answer the question asked
> >> or don't reply at all if you don't know. We're here to help eachother
> >> after all.
> >>
> >> Also, people who talk about the overhead or 'cost' of HTTPS over HTTP
> >> don't know what they're talking about, since the overhead of SSL is so
> >> minimal that modern day (less than 5 years old) hardware should barely
> >> notice it. It does however offer an additional layer of security for
> >> the user, for example to prevent tampering with the downloaded files
> >> by a man-in-the-middle which could possibly crash the game client (as
> >> Invalid Protocol points out the result would be), which is technically
> >> a DoS type attack.
> >>
> >>
> >> On Sat, Oct 6, 2012 at 12:51 AM, Invalid Protocol
> >> <[email protected]> wrote:
> >>>
> >>> You can monitor whatever you want, there's no difference between HTTP
> and
> >>> HTTPS.
> >>>
> >>> It is silly to use HTTPS for downloading maps/sounds and other custom
> >>> resources required for a game. You don't need any extra "privacy" and
> >>> does
> >>> not "protect our users". There's no advantage. You should protect your
> >>> fast
> >>> download against bandwidth stealing, but that's a different story and
> has
> >>> nothing to do with HTTP or HTTPS.
> >>>
> >>> You don't "have to buy a 50+ license" to test this. Start a game
> server,
> >>> load a custom map and set sv_downloadurl to
> >>> "https://msp.f-secure.com/web-test/common/test.html?"; url (don't
> forget
> >>> the
> >>> last ? character, otherwise you'll get a 404 error). Then connect to
> >>> server
> >>> using a client that does not have the map and see if it tries to
> download
> >>> it. Have the console enabled to see the "downloading" messages (maybe
> >>> developer variable must be 1). Also check the my_custom_map.bsp
> >>> downloaded
> >>> file, should be a HTTP page.
> >>>
> >>> Anyway, it seems that it works. At least in CS:GO, but then the client
> >>> crashes because the downloaded map is invalid (is a HTML page).
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of
> Cameron
> >>> Munroe
> >>> Sent: Saturday, October 06, 2012 11:53 PM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] Https for fastdl
> >>>
> >>> The idea about HTTPS is that there is a growing push to monitor and
> harm
> >>> traffic on the internet. A fix for this is https, and as stated before:
> >>>
> >>>      an extreme explanation might be: it could help against tampering
> ...
> >>>
> >>>      if you have an ISP that do not wants you to play they could just
> >>>
> >>>      corrupt
> >>>
> >>>>>      each and every fast download tries... with https istead that
> could
> >>>>> be
> >>>>>      very hard (in both detecting the typo of file being downloaded
> and
> >>>>>      breaking into an ssl stream corrupting it)
> >>>>>
> >>>>>      Nowadays, expecially in countries where "privacy" is just a word
> >>>>> on a
> >>>>>      dictionary, everything should be run within encrypted tunnels
> >>>
> >>> This is something that modern day china, and other countries are
> pushing
> >>> towards. Im not trying to be illegal, but rather make it so that its
> >>> harder to track users downloading files off my fastdl.
> >>>
> >>> We should all be pushing to increase https usage in this modern day
> >>> world to not only protect our users, but also to hide the traffics full
> >>> intent to outside eyes.
> >>>
> >>> The main reason for my blow up below is the fact that I'm so tired of
> >>> responses that simply do not help the thread progress. Its common on
> >>> here, and it is bloody annoying. In any case I understand your point
> >>> about the extra cost and lowering of speed by switching to https, but I
> >>> simply want to know if it would be possible at all to do.
> >>>
> >>> On 10/5/2012 2:45 PM, Bruno Garcia wrote:
> >>>>
> >>>> I'm not trying to criticize your thread or your means to use the Fast
> >>>> download functionality.
> >>>> I'm simple stating that you would get a better result for less cost.
> >>>>
> >>>> I'm sorry if it was mis intended in that way.
> >>>>
> >>>> On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe
> >>>
> >>> <[email protected]>wrote:
> >>>>>
> >>>>> This is why I hate this thread, there is never any good answers just
> >>>>> criticism. The question is fully legitimate as since your an idiot
> and
> >>>>> don't understand that testing is sorta hard considering you have to
> buy
> >>>>> a
> >>>>> 50+ license.
> >>>>>
> >>>>>
> >>>>> As I stated to the other guy, if you have nothing productive to say
> >>>>> don't
> >>>>> bloody fucking say it.
> >>>>>
> >>>>>
> >>>>> God how hard is that, to keep your mouth shut.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> On 10/5/2012 2:31 PM, Ulrich Block wrote:
> >>>>>
> >>>>>> Am 05.10.2012 23:26, schrieb Cameron Munroe:
> >>>>>>
> >>>>>>> Maybe by your opinion. Now if you have nothing "productive" to
> state
> >>>>>>> on
> >>>>>>> whether it works or not then stop replying as I already understand
> >>>>>>> the
> >>>>>>> below and that it has a cost.
> >>>>>>>
> >>>>>> So much time and posts have past... During that period try and error
> >>>>>> would have been much faster
> >>>>>>
> >>>>>>
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> >>
> >>
> >
> >
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-- 
Cheers

Terry Wrennall
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