Steam does not support a proxy.
I take it it's because it would be an easy way to steal accounts/items.

Take care,

On Sun, Oct 7, 2012 at 10:02 PM, [BT]Black V <[email protected]> wrote:

> does steam support a proxy?
>
> On Mon, Oct 8, 2012 at 12:40 PM, Robert Paulson <[email protected]
> >wrote:
>
> > All you need is www.fiddler2.com and anyone can get your fast download
> > url, even with https.
> >
> > On Sun, Oct 7, 2012 at 2:46 PM, Cameron Munroe
> > <[email protected]> wrote:
> > > Well in my case it would be more along the lines of anonymizing the
> > traffic
> > > as the URL would be hidden, the only thing that would be there is the
> ip
> > > address of where the web server is, therfore keep preying eyes out. I
> > know
> > > that they could probably just see the stream of data coming from the
> > 27005
> > > port, but its an idea to greater harden gaming server, IMO.
> > >
> > > Thanks btw for the "answers."
> > >
> > >
> > > On 10/7/2012 2:40 PM, Rudy Bleeker wrote:
> > >>
> > >> Right, so it's possible.Thanks for testing this Mr. Invalid Protocol.
> > >>
> > >> I have to side with Cameron on this one, so many replies arguing the
> > >> benefits and drawbacks of HTTPS which didn't answer his question,
> > >> where a simple "yes it works" or "no it's not supported" would have
> > >> sufficed. If someone wants to use something for whatever reason,
> > >> that's up to them. Please be nice and try to answer the question asked
> > >> or don't reply at all if you don't know. We're here to help eachother
> > >> after all.
> > >>
> > >> Also, people who talk about the overhead or 'cost' of HTTPS over HTTP
> > >> don't know what they're talking about, since the overhead of SSL is so
> > >> minimal that modern day (less than 5 years old) hardware should barely
> > >> notice it. It does however offer an additional layer of security for
> > >> the user, for example to prevent tampering with the downloaded files
> > >> by a man-in-the-middle which could possibly crash the game client (as
> > >> Invalid Protocol points out the result would be), which is technically
> > >> a DoS type attack.
> > >>
> > >>
> > >> On Sat, Oct 6, 2012 at 12:51 AM, Invalid Protocol
> > >> <[email protected]> wrote:
> > >>>
> > >>> You can monitor whatever you want, there's no difference between HTTP
> > and
> > >>> HTTPS.
> > >>>
> > >>> It is silly to use HTTPS for downloading maps/sounds and other custom
> > >>> resources required for a game. You don't need any extra "privacy" and
> > >>> does
> > >>> not "protect our users". There's no advantage. You should protect
> your
> > >>> fast
> > >>> download against bandwidth stealing, but that's a different story and
> > has
> > >>> nothing to do with HTTP or HTTPS.
> > >>>
> > >>> You don't "have to buy a 50+ license" to test this. Start a game
> > server,
> > >>> load a custom map and set sv_downloadurl to
> > >>> "https://msp.f-secure.com/web-test/common/test.html?"; url (don't
> > forget
> > >>> the
> > >>> last ? character, otherwise you'll get a 404 error). Then connect to
> > >>> server
> > >>> using a client that does not have the map and see if it tries to
> > download
> > >>> it. Have the console enabled to see the "downloading" messages (maybe
> > >>> developer variable must be 1). Also check the my_custom_map.bsp
> > >>> downloaded
> > >>> file, should be a HTTP page.
> > >>>
> > >>> Anyway, it seems that it works. At least in CS:GO, but then the
> client
> > >>> crashes because the downloaded map is invalid (is a HTML page).
> > >>>
> > >>> -----Original Message-----
> > >>> From: [email protected]
> > >>> [mailto:[email protected]] On Behalf Of
> > Cameron
> > >>> Munroe
> > >>> Sent: Saturday, October 06, 2012 11:53 PM
> > >>> To: Half-Life dedicated Linux server mailing list
> > >>> Subject: Re: [hlds_linux] Https for fastdl
> > >>>
> > >>> The idea about HTTPS is that there is a growing push to monitor and
> > harm
> > >>> traffic on the internet. A fix for this is https, and as stated
> before:
> > >>>
> > >>>      an extreme explanation might be: it could help against tampering
> > ...
> > >>>
> > >>>      if you have an ISP that do not wants you to play they could just
> > >>>
> > >>>      corrupt
> > >>>
> > >>>>>      each and every fast download tries... with https istead that
> > could
> > >>>>> be
> > >>>>>      very hard (in both detecting the typo of file being downloaded
> > and
> > >>>>>      breaking into an ssl stream corrupting it)
> > >>>>>
> > >>>>>      Nowadays, expecially in countries where "privacy" is just a
> word
> > >>>>> on a
> > >>>>>      dictionary, everything should be run within encrypted tunnels
> > >>>
> > >>> This is something that modern day china, and other countries are
> > pushing
> > >>> towards. Im not trying to be illegal, but rather make it so that its
> > >>> harder to track users downloading files off my fastdl.
> > >>>
> > >>> We should all be pushing to increase https usage in this modern day
> > >>> world to not only protect our users, but also to hide the traffics
> full
> > >>> intent to outside eyes.
> > >>>
> > >>> The main reason for my blow up below is the fact that I'm so tired of
> > >>> responses that simply do not help the thread progress. Its common on
> > >>> here, and it is bloody annoying. In any case I understand your point
> > >>> about the extra cost and lowering of speed by switching to https,
> but I
> > >>> simply want to know if it would be possible at all to do.
> > >>>
> > >>> On 10/5/2012 2:45 PM, Bruno Garcia wrote:
> > >>>>
> > >>>> I'm not trying to criticize your thread or your means to use the
> Fast
> > >>>> download functionality.
> > >>>> I'm simple stating that you would get a better result for less cost.
> > >>>>
> > >>>> I'm sorry if it was mis intended in that way.
> > >>>>
> > >>>> On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe
> > >>>
> > >>> <[email protected]>wrote:
> > >>>>>
> > >>>>> This is why I hate this thread, there is never any good answers
> just
> > >>>>> criticism. The question is fully legitimate as since your an idiot
> > and
> > >>>>> don't understand that testing is sorta hard considering you have to
> > buy
> > >>>>> a
> > >>>>> 50+ license.
> > >>>>>
> > >>>>>
> > >>>>> As I stated to the other guy, if you have nothing productive to say
> > >>>>> don't
> > >>>>> bloody fucking say it.
> > >>>>>
> > >>>>>
> > >>>>> God how hard is that, to keep your mouth shut.
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>> On 10/5/2012 2:31 PM, Ulrich Block wrote:
> > >>>>>
> > >>>>>> Am 05.10.2012 23:26, schrieb Cameron Munroe:
> > >>>>>>
> > >>>>>>> Maybe by your opinion. Now if you have nothing "productive" to
> > state
> > >>>>>>> on
> > >>>>>>> whether it works or not then stop replying as I already
> understand
> > >>>>>>> the
> > >>>>>>> below and that it has a cost.
> > >>>>>>>
> > >>>>>> So much time and posts have past... During that period try and
> error
> > >>>>>> would have been much faster
> > >>>>>>
> > >>>>>>
> > >>>>>> ______________________________**_________________
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> > archives,
> > >>>>>> please visit:
> > >>>>>>
> > >>>
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> > **com/cgi-bin/mailman/listinfo/**hlds_linux<https
> > >>> ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >>>>>
> > >>>>> ______________________________**_________________
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> > >>>>> please visit:
> > >>>>>
> > >>>
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> > >>> ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> > >>>>
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> > >>>
> > >>> please visit:
> > >>>>
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> > >>>
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> > >>>
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> > >>> please visit:
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> > >>
> > >>
> > >>
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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>
>
>
> --
> Cheers
>
> Terry Wrennall
> _______________________________________________
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