The bug excists on windows, too.

Am 12.10.2012 02:21, schrieb Mart-Jan Reeuwijk:
They won't miss it there, its a "feature" of Apple to stay "Connected"...   :)



________________________________
From: Kyle Sanderson <[email protected]>
To: Half-Life dedicated Linux server mailing list 
<[email protected]>
Sent: Friday, 12 October 2012, 0:47
Subject: Re: [hlds_linux] Disable disconnect

They presumably moved the disconnect function to the IEngineClient
interface. Each game has to re-implement the disconnect command, which has
only been done in TF2. Regardless, this is broken in HL2:DM as well. Kind
of scared to ask for a CS:S sync to get that Mac FastDL fix :p

Thanks,
Kyle.

On Thu, Oct 11, 2012 at 10:10 AM, ics <[email protected]> wrote:

Duh, of course you can join to other servers or quit the game from menu
too. I should think more. Still, missing disconnect is a odd thing.

-ics

11.10.2012 20:05, ics kirjoitti:

   So, you cannot leave a server unless you use the alias workaround or kill
the game in task manager? What kind of stupidity is that? Has to be a bug.

-ics

11.10.2012 19:34, spendenanmich kirjoitti:

I got a little workaround:
alias disconnect "connect ."


Am 11.10.2012 18:21, schrieb spendenanmich:

It's not an engine-bug, since the disconnect command was only removed
in DoD:S and not in CS:S or TF2. It came with the latest update which was
client-side only (the disconnect-command still excists in the server-side
cvar list, even after an update)

So it's just the DoD:S-client where the disconnect-command got removed.
I just wonder why.



Am 10.10.2012 21:33, schrieb daniel nilsson jokihao:

Now i tested on a good server and yes... hmm

this the coming dods update is not what i wanted :(

On 2012-10-10 21:23, Nicholas Hastings wrote:

The last engine update removed the "disconnect" command which the
DoD:S gameui (menu) still uses to disconnect from a game.

On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote:

Earlier today i was on one server that had disabled the use of in
game button disconnect. The only thing you could to to quit was to
forcefully kill your client.

Game: day of defeat source



How is that possible?


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