Looks like the reason why it broke is from TF2. Atleast Mann VS Machine now asks if you want to leave or not when disconnect it hit. The change of this feature broke it in DODS.

-ics

12.10.2012 1:47, Kyle Sanderson kirjoitti:
They presumably moved the disconnect function to the IEngineClient
interface. Each game has to re-implement the disconnect command, which has
only been done in TF2. Regardless, this is broken in HL2:DM as well. Kind
of scared to ask for a CS:S sync to get that Mac FastDL fix :p

Thanks,
Kyle.

On Thu, Oct 11, 2012 at 10:10 AM, ics <[email protected]> wrote:

Duh, of course you can join to other servers or quit the game from menu
too. I should think more. Still, missing disconnect is a odd thing.

-ics

11.10.2012 20:05, ics kirjoitti:

  So, you cannot leave a server unless you use the alias workaround or kill
the game in task manager? What kind of stupidity is that? Has to be a bug.

-ics

11.10.2012 19:34, spendenanmich kirjoitti:

I got a little workaround:
alias disconnect "connect ."


Am 11.10.2012 18:21, schrieb spendenanmich:

It's not an engine-bug, since the disconnect command was only removed
in DoD:S and not in CS:S or TF2. It came with the latest update which was
client-side only (the disconnect-command still excists in the server-side
cvar list, even after an update)

So it's just the DoD:S-client where the disconnect-command got removed.
I just wonder why.



Am 10.10.2012 21:33, schrieb daniel nilsson jokihao:

Now i tested on a good server and yes... hmm

this the coming dods update is not what i wanted :(

On 2012-10-10 21:23, Nicholas Hastings wrote:

The last engine update removed the "disconnect" command which the
DoD:S gameui (menu) still uses to disconnect from a game.

On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote:

Earlier today i was on one server that had disabled the use of in
game button disconnect. The only thing you could to to quit was to
forcefully kill your client.

Game: day of defeat source



How is that possible?


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