Any reason for that interface to still exist on Windows? 2012/10/26 Fletcher Dunn <[email protected]>
> The symbol disappeared not because it was hidden, but because that > interface doesn't even exist any more. To use the same allocator that the > engine uses, just call malloc and friends. > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of AnAkIn > Sent: Friday, October 26, 2012 8:01 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] TF beta has been updated > > I could fix tier1 and mathlib and got my plugin to load on TF2 Beta. > Fixed libs: > http://tftrue.redline-utilities.net/libs/ > > It needs you to have -DNO_MALLOC_OVERRIDE in your Linux makefile. > You might also need to link against libtier0_srv.so and libvstdlib_srv.so > in your makefile. > Make sure you remove the other libraries (choreoobjects, dmxloader, > particles, tier2, and tier3 as they still have the g_pMemAlloc symbol, and > shouldn't be needed for your plugin to work. > > > 2012/10/26 AnAkIn <[email protected]> > > > Ok, I just tried and there are much more modifications to do to get > > tier1_486.a to compile with NO_MALLOC_OVERRIDE. > > > > > > 2012/10/26 AnAkIn <[email protected]> > > > >> That should do it: > >> 1) Set NO_MALLOC_OVERRIDE in your project, you can remove > >> memoverride.cpp and tier0/memdbgon.h includes > >> 2) If you're linking against tier1_486.a, set NO_MALLOC_OVERRIDE in > >> tier1 project and rebuild it. > >> > >> 2012/10/26 [email protected] <[email protected]> > >> > >> I just checked the newest beta, and it appears to be missing the > >>> symbol g_pMemAlloc from tier0_srv.so while it is present in tier0.so. > >>> I believe all plugins currently rely on this and must be recompiled > >>> to be compatible with the new changes. > >>> > >>> How do I get the newest SDK to recompile? Whenever I try to click > >>> Create a Mod in Source SDK for Team Fortress 2, it says "Support for > >>> creating total conversions are not available using this engine > >>> versions". > >>> > >>> On Thu, Oct 25, 2012 at 9:03 PM, Fletcher Dunn > >>> <[email protected]> wrote: > >>> > Just to be clear... > >>> > > >>> > The update will be sometime tomorrow. Hopefully in the morning. > >>> > By > >>> which I mean Pacific-Northwest-Valve-Time morning. By which I mean > >>> we hope it will be out in the morning but might not be. > >>> > > >>> > We will not be updating the beta again before then. The binaries > >>> currently in the beta have the same filenames and level of included > >>> symbol data as the binaries that we will release tomorrow. Putting > >>> the symbols back in was the main reason we updated the beta. If a > >>> plugin works with those binaries, it is highly likely that it will > >>> work with the real binaries tomorrow. > >>> > > >>> > -----Original Message----- > >>> > From: [email protected] [mailto: > >>> [email protected]] On Behalf Of Ross Bemrose > >>> > Sent: Thursday, October 25, 2012 8:39 PM > >>> > To: Half-Life dedicated Linux server mailing list > >>> > Subject: Re: [hlds_linux] TF beta has been updated > >>> > > >>> > Well, given Valve time, we'll probably have until mid-afternoon > >>> Pacific tomorrow. > >>> > > >>> > On 10/25/2012 11:38 PM, Robert Paulson wrote: > >>> >> How much time do we have between the unstripped beta and the > >>> >> stable > >>> release? > >>> >> > >>> >> On Thu, Oct 25, 2012 at 8:34 PM, Ross Bemrose > >>> >> <[email protected]> > >>> wrote: > >>> >>> Like previously predicted, this server binary update will > >>> >>> accompany the TF2 Halloween update tomorrow. > >>> >>> > >>> >>> Hopefully this doesn't cause other issues. > >>> >>> > >>> >>> > >>> >>> On 10/25/2012 11:26 PM, doc wrote: > >>> >>>> 12 hours from the time Fletch sent the message would put it at > 5am. > >>> >>>> "Morning" in the northwest is a vague time somewhere around > >>> >>>> 11am-1pm. So about 15 hours from my message. > >>> >>>> > >>> >>>> On Thu, Oct 25, 2012 at 5:58 PM, Emil Larsson > >>> >>>> <[email protected]> > >>> wrote: > >>> >>>> > >>> >>>>> Looking at the timezone Valve is within, I assume that would > >>> >>>>> be over at least 12 hours from now, right? > >>> >>>>> > >>> >>>>> On Fri, Oct 26, 2012 at 2:54 AM, Fletcher Dunn > >>> >>>>> <[email protected]>wrote: > >>> >>>>> > >>> >>>>>> We are expecting to release the update Friday morning. > >>> >>>>>> > >>> >>>>>> Cheers, > >>> >>>>>> Fletch > >>> >>>>>> > >>> >>>>>> -----Original Message----- > >>> >>>>>> From: [email protected] [mailto: > >>> >>>>>> [email protected]] On Behalf Of Essay > >>> >>>>>> Tew Phaun > >>> >>>>>> Sent: Thursday, October 25, 2012 4:34 PM > >>> >>>>>> To: Half-Life dedicated Linux server mailing list > >>> >>>>>> Subject: Re: [hlds_linux] TF beta has been updated > >>> >>>>>> > >>> >>>>>> Not to be a derp, but by soon I assume you mean soon tonight? > >>> >>>>>> _______________________________________________ > >>> >>>>>> To unsubscribe, edit your list preferences, or view the list > >>> >>>>>> archives, please visit: > >>> >>>>>> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> >>>>>> > >>> >>>>>> _______________________________________________ > >>> >>>>>> To unsubscribe, edit your list preferences, or view the list > >>> >>>>>> archives, please visit: > >>> >>>>>> > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> >>>>>> > >>> >>>>> _______________________________________________ > >>> >>>>> To unsubscribe, edit your list preferences, or view the list > >>> >>>>> archives, please visit: > >>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l > >>> >>>>> inux > >>> >>>>> > >>> >>>> _______________________________________________ > >>> >>>> To unsubscribe, edit your list preferences, or view the list > >>> >>>> archives, please visit: > >>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li > >>> >>>> nux > >>> >>> > >>> >>> > >>> >>> _______________________________________________ > >>> >>> To unsubscribe, edit your list preferences, or view the list > >>> >>> archives, please visit: > >>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin > >>> >>> ux > >>> >> _______________________________________________ > >>> >> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linu > >>> >> x > >>> > > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > >>> > archives, > >>> please visit: > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list > >>> > archives, > >>> please visit: > >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > >>> > >> > >> > >> > >> -- > >> Best regards, > >> AnAkIn > >> > >> > > > > > > -- > > Best regards, > > AnAkIn > > > > > > > -- > Best regards, > AnAkIn > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Best regards, AnAkIn _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

