Any reason for that interface to still exist on Windows?

2012/10/26 Fletcher Dunn <[email protected]>

> The symbol disappeared not because it was hidden, but because that
> interface doesn't even exist any more.  To use the same allocator that the
> engine uses, just call malloc and friends.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of AnAkIn
> Sent: Friday, October 26, 2012 8:01 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF beta has been updated
>
> I could fix tier1 and mathlib and got my plugin to load on TF2 Beta.
> Fixed libs:
> http://tftrue.redline-utilities.net/libs/
>
> It needs you to have -DNO_MALLOC_OVERRIDE in your Linux makefile.
> You might also need to link against libtier0_srv.so and libvstdlib_srv.so
> in your makefile.
> Make sure you remove the other libraries (choreoobjects, dmxloader,
> particles, tier2, and tier3 as they still have the g_pMemAlloc symbol, and
> shouldn't be needed for your plugin to work.
>
>
> 2012/10/26 AnAkIn <[email protected]>
>
> > Ok, I just tried and there are much more modifications to do to get
> > tier1_486.a to compile with NO_MALLOC_OVERRIDE.
> >
> >
> > 2012/10/26 AnAkIn <[email protected]>
> >
> >> That should do it:
> >> 1) Set NO_MALLOC_OVERRIDE in your project, you can remove
> >> memoverride.cpp and tier0/memdbgon.h includes
> >> 2) If you're linking against tier1_486.a, set NO_MALLOC_OVERRIDE in
> >> tier1 project and rebuild it.
> >>
> >> 2012/10/26 [email protected] <[email protected]>
> >>
> >> I just checked the newest beta, and it appears to be missing the
> >>> symbol g_pMemAlloc from tier0_srv.so while it is present in tier0.so.
> >>> I believe all plugins currently rely on this and must be recompiled
> >>> to be compatible with the new changes.
> >>>
> >>> How do I get the newest SDK to recompile? Whenever I try to click
> >>> Create a Mod in Source SDK for Team Fortress 2, it says "Support for
> >>> creating total conversions are not available using this engine
> >>> versions".
> >>>
> >>> On Thu, Oct 25, 2012 at 9:03 PM, Fletcher Dunn
> >>> <[email protected]> wrote:
> >>> > Just to be clear...
> >>> >
> >>> > The update will be sometime tomorrow.  Hopefully in the morning.
> >>> > By
> >>> which I mean Pacific-Northwest-Valve-Time morning.  By which I mean
> >>> we hope it will be out in the morning but might not be.
> >>> >
> >>> > We will not be updating the beta again before then.  The binaries
> >>> currently in the beta have the same filenames and level of included
> >>> symbol data as the binaries that we will release tomorrow.  Putting
> >>> the symbols back in was the main reason we updated the beta.  If a
> >>> plugin works with those binaries, it is highly likely that it will
> >>> work with the real binaries tomorrow.
> >>> >
> >>> > -----Original Message-----
> >>> > From: [email protected] [mailto:
> >>> [email protected]] On Behalf Of Ross Bemrose
> >>> > Sent: Thursday, October 25, 2012 8:39 PM
> >>> > To: Half-Life dedicated Linux server mailing list
> >>> > Subject: Re: [hlds_linux] TF beta has been updated
> >>> >
> >>> > Well, given Valve time, we'll probably have until mid-afternoon
> >>> Pacific tomorrow.
> >>> >
> >>> > On 10/25/2012 11:38 PM, Robert Paulson wrote:
> >>> >> How much time do we have between the unstripped beta and the
> >>> >> stable
> >>> release?
> >>> >>
> >>> >> On Thu, Oct 25, 2012 at 8:34 PM, Ross Bemrose
> >>> >> <[email protected]>
> >>> wrote:
> >>> >>> Like previously predicted, this server binary update will
> >>> >>> accompany the TF2 Halloween update tomorrow.
> >>> >>>
> >>> >>> Hopefully this doesn't cause other issues.
> >>> >>>
> >>> >>>
> >>> >>> On 10/25/2012 11:26 PM, doc wrote:
> >>> >>>> 12 hours from the time Fletch sent the message would put it at
> 5am.
> >>> >>>> "Morning" in the northwest is a vague time somewhere around
> >>> >>>> 11am-1pm. So about 15 hours from my message.
> >>> >>>>
> >>> >>>> On Thu, Oct 25, 2012 at 5:58 PM, Emil Larsson
> >>> >>>> <[email protected]>
> >>> wrote:
> >>> >>>>
> >>> >>>>> Looking at the timezone Valve is within, I assume that would
> >>> >>>>> be over at least 12 hours from now, right?
> >>> >>>>>
> >>> >>>>> On Fri, Oct 26, 2012 at 2:54 AM, Fletcher Dunn
> >>> >>>>> <[email protected]>wrote:
> >>> >>>>>
> >>> >>>>>> We are expecting to release the update Friday morning.
> >>> >>>>>>
> >>> >>>>>> Cheers,
> >>> >>>>>> Fletch
> >>> >>>>>>
> >>> >>>>>> -----Original Message-----
> >>> >>>>>> From: [email protected] [mailto:
> >>> >>>>>> [email protected]] On Behalf Of Essay
> >>> >>>>>> Tew Phaun
> >>> >>>>>> Sent: Thursday, October 25, 2012 4:34 PM
> >>> >>>>>> To: Half-Life dedicated Linux server mailing list
> >>> >>>>>> Subject: Re: [hlds_linux] TF beta has been updated
> >>> >>>>>>
> >>> >>>>>> Not to be a derp, but by soon I assume you mean soon tonight?
> >>> >>>>>> _______________________________________________
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> >>> >>>>>>
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>> >>>>>>
> >>> >>>>>> _______________________________________________
> >>> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>> >>>>>> archives, please visit:
> >>> >>>>>>
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >>> >>>>>>
> >>> >>>>> _______________________________________________
> >>> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>> >>>>> archives, please visit:
> >>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l
> >>> >>>>> inux
> >>> >>>>>
> >>> >>>> _______________________________________________
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> >>> >>>> archives, please visit:
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> >>> >>>> nux
> >>> >>>
> >>> >>>
> >>> >>> _______________________________________________
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> >>> >>> ux
> >>> >> _______________________________________________
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> >>> >> x
> >>> >
> >>> >
> >>> > _______________________________________________
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> >>> > archives,
> >>> please visit:
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> >>> >
> >>> > _______________________________________________
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> >>> > archives,
> >>> please visit:
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> >>>
> >>> _______________________________________________
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> >>>
> >>
> >>
> >>
> >> --
> >> Best regards,
> >> AnAkIn
> >>
> >>
> >
> >
> > --
> > Best regards,
> > AnAkIn
> >
> >
>
>
> --
> Best regards,
> AnAkIn
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
> _______________________________________________
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>



-- 
Best regards,
AnAkIn
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