The AlliedModders copy of the sdk that's always kept up to date enough for plugins will be updated in just a bit.

http://hg.alliedmods.net/hl2sdks/hl2sdk-ob-valve

On 10/26/2012 2:39 PM, Bruno Garcia wrote:
Fletcher,

When is the Source SDK going to be updated for Orange Box?
You should *seriously *consider that.

Take care,
-

On Fri, Oct 26, 2012 at 1:40 PM, AnAkIn <[email protected]> wrote:

Any reason for that interface to still exist on Windows?

2012/10/26 Fletcher Dunn <[email protected]>

The symbol disappeared not because it was hidden, but because that
interface doesn't even exist any more.  To use the same allocator that
the
engine uses, just call malloc and friends.

-----Original Message-----
From: [email protected] [mailto:
[email protected]] On Behalf Of AnAkIn
Sent: Friday, October 26, 2012 8:01 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF beta has been updated

I could fix tier1 and mathlib and got my plugin to load on TF2 Beta.
Fixed libs:
http://tftrue.redline-utilities.net/libs/

It needs you to have -DNO_MALLOC_OVERRIDE in your Linux makefile.
You might also need to link against libtier0_srv.so and libvstdlib_srv.so
in your makefile.
Make sure you remove the other libraries (choreoobjects, dmxloader,
particles, tier2, and tier3 as they still have the g_pMemAlloc symbol,
and
shouldn't be needed for your plugin to work.


2012/10/26 AnAkIn <[email protected]>

Ok, I just tried and there are much more modifications to do to get
tier1_486.a to compile with NO_MALLOC_OVERRIDE.


2012/10/26 AnAkIn <[email protected]>

That should do it:
1) Set NO_MALLOC_OVERRIDE in your project, you can remove
memoverride.cpp and tier0/memdbgon.h includes
2) If you're linking against tier1_486.a, set NO_MALLOC_OVERRIDE in
tier1 project and rebuild it.

2012/10/26 [email protected] <[email protected]>

I just checked the newest beta, and it appears to be missing the
symbol g_pMemAlloc from tier0_srv.so while it is present in tier0.so.
I believe all plugins currently rely on this and must be recompiled
to be compatible with the new changes.

How do I get the newest SDK to recompile? Whenever I try to click
Create a Mod in Source SDK for Team Fortress 2, it says "Support for
creating total conversions are not available using this engine
versions".

On Thu, Oct 25, 2012 at 9:03 PM, Fletcher Dunn
<[email protected]> wrote:
Just to be clear...

The update will be sometime tomorrow.  Hopefully in the morning.
By
which I mean Pacific-Northwest-Valve-Time morning.  By which I mean
we hope it will be out in the morning but might not be.
We will not be updating the beta again before then.  The binaries
currently in the beta have the same filenames and level of included
symbol data as the binaries that we will release tomorrow.  Putting
the symbols back in was the main reason we updated the beta.  If a
plugin works with those binaries, it is highly likely that it will
work with the real binaries tomorrow.
-----Original Message-----
From: [email protected] [mailto:
[email protected]] On Behalf Of Ross Bemrose
Sent: Thursday, October 25, 2012 8:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF beta has been updated

Well, given Valve time, we'll probably have until mid-afternoon
Pacific tomorrow.
On 10/25/2012 11:38 PM, Robert Paulson wrote:
How much time do we have between the unstripped beta and the
stable
release?
On Thu, Oct 25, 2012 at 8:34 PM, Ross Bemrose
<[email protected]>
wrote:
Like previously predicted, this server binary update will
accompany the TF2 Halloween update tomorrow.

Hopefully this doesn't cause other issues.


On 10/25/2012 11:26 PM, doc wrote:
12 hours from the time Fletch sent the message would put it at
5am.
"Morning" in the northwest is a vague time somewhere around
11am-1pm. So about 15 hours from my message.

On Thu, Oct 25, 2012 at 5:58 PM, Emil Larsson
<[email protected]>
wrote:
Looking at the timezone Valve is within, I assume that would
be over at least 12 hours from now, right?

On Fri, Oct 26, 2012 at 2:54 AM, Fletcher Dunn
<[email protected]>wrote:

We are expecting to release the update Friday morning.

Cheers,
Fletch

-----Original Message-----
From: [email protected] [mailto:
[email protected]] On Behalf Of Essay
Tew Phaun
Sent: Thursday, October 25, 2012 4:34 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF beta has been updated

Not to be a derp, but by soon I assume you mean soon tonight?
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--
Best regards,
AnAkIn



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Best regards,
AnAkIn



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Best regards,
AnAkIn
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AnAkIn
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Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>
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