This is hlds_linux list though, so naturally i would assume people having issues with linux post here and not hlds. However it looks like were stuck with broken server on mvm.

-ics

27.10.2012 6:09, Joel Zhang kirjoitti:
Yes, mine is a Linux server. Sorry for not clarifying.
On Oct 26, 2012 8:01 PM, "Yun Huang Yong" <[email protected]> wrote:

I think the MvM crash on player join only affects Linux servers.

If others are adding reports, please note your server OS.

On 27/10/2012 1:11 PM, Dave Rosca wrote:

My MvM server is running with the newest metamod snapshot and SM disabled
on mvm_coaltown, and hasn't crashed.

On Fri, Oct 26, 2012 at 7:09 PM, Joel Zhang <[email protected]>*
*wrote:

  I don't understand why MvM crashes as soon as someone joins a class.
Anyone else getting this problem? I'm not running MM or SM, just vanilla.

On Fri, Oct 26, 2012 at 6:57 PM, Bjorn Wielens <[email protected]>
wrote:


Anyone else experiencing the below? I can confirm it on a Linux box.



______________________________**__
   From: T Marler <[email protected]>
To: Half-Life dedicated Win32 server mailing list <
[email protected]>
Sent: Friday, October 26, 2012 9:15:43 PM
Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

I updated my servers (with verify all) twice, as soon ass the queueing
system kicks in, my server blurts out:

Invalid wave number
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.
Invalid Where argument 'spawnbot_scattered'
Unknown attribute 'Where' in WaveSpawn definition.


And now my servers are not responsive.

Wtf?

----- Original Message -----
From: "Eric Smith" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" <
[email protected].**com <[email protected]>>,
"Half-Life dedicated Win32 server
mailing list" <[email protected]>, "
hlds_announce@list.**valvesoftware.com<[email protected]>"
<
hlds_announce@list.**valvesoftware.com<[email protected]>
Sent: Friday, October 26, 2012 5:16:39 PM
Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes

for

the updates are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added mat_viewportupscale and mat_viewportscale to enable rendering
the
world at a reduced resolution. ("mat_viewportupscale 1" and
"mat_viewportscale 0.5" will downscale world rendering by 50%.)
- Added a new convar mp_mapcycle_empty_timeout_**seconds to trigger a
changelevel when the server is empty
- Fixed a bug that prevented consecutive clicks on scrollbar buttons
- Performance and stability improvements
- Added positional audio support for Mumble clients

Team Fortress 2
- Scream Fortress Event 2012
- Fixed a bug where buildings would be invisible during their setup time
- Mann vs. Machine
     - Added the map Mvm_coaltown_event with a special Halloween mission
     - Fixed a bug where players money would not be set properly when
restoring a checkpoint
     - Fixed server crash on vote to restart mission


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