I've been informed that our current build of superlogs should be functioning now. It was caused by outdated gamedata that caused a function in SDKHooks to crash the server upon a player joining the map. The gamedata is on the SM auto updater now, so update your gamedata (or just restart your server) to grab that. Superlogs is running fine with the updated gamedata.
And for the record, GameMe has 'borrowed' the code from SuperLogs, not the other way around. :) On Fri, Oct 26, 2012 at 8:34 PM, Peter Reinhold <[email protected]>wrote: > On 27.10.2012 02:29, Jason wrote: > > I heard if you are running gameme stats this can cause problems >> too......confirmed for anyone? >> > > Does GameME have their own plugin? Which may incorporate the superlogs > code in some form? (Just a guess, I don't use GameME) > > But, disabling superlogs stopped my server from crashing at least. > > > /Peter > > > > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

