We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.8 are below.
Nuclear Dawn 6.8
- Added new Skirmish team deathmatch game mode.
- Added new Skirmish map sk_metro.
Server
- Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to
disable and use only mp_roundtime.
- Added support to execute a cfg/gamemode_skirmish.cfg or
cfg/gamemode_warfare.cfg at map start if existing.
- Added support to execute cfg/<mapname>.cfg at map start if existing
after mode cfg.
- Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and
mp_roundtime variables as Warfare.
Other fixes
- Fixed spawning-related glitches that could occur if pressing spawn
button multiple times.
- Fixed issues where server tags displayed improperly in server browser
for some servers.
- Fixed average rank in server browser not always adjusting after a
player leaves.
- Fixed an exploit that could allow a commander to use actions on enemy
structures.
- Fixed a server crash related to bots.
- Updated localizations.
Workshop and custom content
- Skirmish maps are now accepted.
- Added sk_metro map source to sdk_content.
- Updated hammer fgd file with new skirmish and spawn point entities.
- Skirmish maps do not require rts camera info in map script.
- Skirmish maps do require spawn points for both Consortium and Empire
are required.
- Skirmish maps may not have resource points. Structures will not spawn
on skirmish maps.
- Map overview script is now marked as required for all maps.
- BSPZIP now auto-corrects slashes for internal paths when adding files
to avoid confusion.
- Added -deletefile option to BSPZIP to remove files from bsp.
- Added support for bots in custom maps without structures or resource
points.
- Fixed client crash when loading custom map having description but no
title.
- Fixed map loading background not being shown if vtf file was named
differently than vmt file.
--
Nicholas Hastings
Developer
InterWave Studios
www.interwavestudios.com <http://www.interwavestudios.com>
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