Thanks Nicholas, It's good to know Interwave still supports Nuclear Dawn, introducing a new gamemode even, even though you guys moved on to different projects.
On Thu, Nov 8, 2012 at 8:55 PM, Nicholas Hastings < nicho...@interwavestudios.com> wrote: > We've released a mandatory update to Nuclear Dawn. The notes for the ND > Update 6.8 are below. > > Nuclear Dawn 6.8 > > - Added new Skirmish team deathmatch game mode. > - Added new Skirmish map sk_metro. > > Server > - Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to > disable and use only mp_roundtime. > - Added support to execute a cfg/gamemode_skirmish.cfg or > cfg/gamemode_warfare.cfg at map start if existing. > - Added support to execute cfg/<mapname>.cfg at map start if existing > after mode cfg. > - Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and > mp_roundtime variables as Warfare. > > Other fixes > - Fixed spawning-related glitches that could occur if pressing spawn > button multiple times. > - Fixed issues where server tags displayed improperly in server browser > for some servers. > - Fixed average rank in server browser not always adjusting after a player > leaves. > - Fixed an exploit that could allow a commander to use actions on enemy > structures. > - Fixed a server crash related to bots. > - Updated localizations. > > Workshop and custom content > - Skirmish maps are now accepted. > - Added sk_metro map source to sdk_content. > - Updated hammer fgd file with new skirmish and spawn point entities. > - Skirmish maps do not require rts camera info in map script. > - Skirmish maps do require spawn points for both Consortium and Empire are > required. > - Skirmish maps may not have resource points. Structures will not spawn on > skirmish maps. > - Map overview script is now marked as required for all maps. > - BSPZIP now auto-corrects slashes for internal paths when adding files to > avoid confusion. > - Added -deletefile option to BSPZIP to remove files from bsp. > - Added support for bots in custom maps without structures or resource > points. > - Fixed client crash when loading custom map having description but no > title. > - Fixed map loading background not being shown if vtf file was named > differently than vmt file. > > -- > Nicholas Hastings > Developer > InterWave Studios > www.interwavestudios.com > <http://www.interwavestudios.**com<http://www.interwavestudios.com> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux