Most of what you said makes no sense whatsoever and isn't even on the topic. I'm definitely not waiting some magical fixes coming out during holidays. I know how they work, been looking at them for 8 years and seeing what they tend to ignore and what are the priorities. Big picture (there is a joke here) is something that they see but tend to ignore the little things that are important too.

But see what happened to csgo this holiday. They do work sometimes on holidays, if not all the time. Steam is for making money, it's easy money also for the developers too if someone really needs to stick on the office and take care of things. Might aswell do something more usefull at the same time than just watch and see that everything works ok at Steam end.

-ics

29.12.2012 15:44, dan kirjoitti:
On 28/12/2012 16:33, ics wrote:
Just wanted to say that Valve does care about server owners - but only when it's suitable for their timeframe/timetable or it is required (something big going on). Some of you are still in "fanboyism" stage, some are "willing to work issues with Valve" and some are past that, "stopped caring". Personally i bump between the last two options. It's just that priorities do not match, which is also natural.

Well no, it's just acknowledging what Valve are good at and what they aren't.

Valve write games. They're very good at that. As good as anyone else, if not better.

But they hire musicians and artists and creative people and get them to cross train to write code.

You wouldn't get in an aeroplane if Gabe made an announcement at E3 that they were writing the software for one, would you?
I bet that would put a terrorist off of catching the flight.

If our lives depended on TF2's stability, Valve would be up on charges :-)

But they don't. It's just a game. We get the updates - and as I've pointed out on the list at Halloween, sometimes those updates suck and sometimes they don't. In general, and perhaps over the long term, we win (as clients I mean) but crashes and bugs are just part of the suckage.

So, you just have to live with it. And, be reasonable, it's Christmas. It stands to reason issues were not going to get fixed over the festive period. (Most of the list I saw really had little to do with server owners in any case. It's stuff that affects people that play TF2 rather than people trying to make money from running servers)

Equally, of course, being a company full of creative people they recognise and reward creative people in their community. Hence the blessed are the map makers stuff. If you want to make money with TF2, be creative. If you're not creative, find some other way to make money and just enjoy playing computer games.

Right now TF2 is crashing more often than Stevie Wonder did in his first Formula one race, but there are shedloads of games for under a fiver on Steam - surely you can find something to fill the time until they
fix it?

Personally I think the map initiative should fill us all with hope. Why? Because if anyone can make money for developing ctf_turbine then anyone can make money making maps. Watching that map make money is a better miracle than any religion will tell you about, even at Christmas. And it's a miracle that's not made up :-)

Happy Christmas.



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