Map cp_obscure also causes people to crash while playing the map so it's not just some payload maps that are broken. It used to be ok and no update on it has been released for ages. Only thing that can cause it is Valve changing something that the map uses and it's breaking it. Custom payload maps generally are fine. I run a lot of custom maps on one of the servers, payload, cp and koth.

There are also couple of other maps that cause issues on loading or while playing (no, i don't remember the names) and my bet is on either on particles or the game itself. A lot of people including me get a game crash on "error loading lump 8, failed to allocate xxxxxx bytes!" on random after playing 2-5 maps in a row. Lump 8 refers to lighting.

-ics

9.1.2013 14:58, Yun Huang Yong kirjoitti:
I've been trying to introduce some community made maps to one of my servers and pl_boundary_final and pl_waste_v2 both cause most (often all) of the clients to crash to desktop at the end of the map. I don't see any errors in the logs, only everyone disconnecting due to timeout.

It seems odd that these two maps have this effect but pl_swiftwater_final_rc is fine so I'm wondering if it's a known/config issue.

Has anyone come across this before?

cheers,
yun

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