Mine isn't a vanilla server, and some plugins do cache sounds and materials. It may be a combination of the map and the things the server is having clients cache. Still, the server itself moves on to the next map while clients crash out.

On 1/10/2013 12:09 AM, ics wrote:
The map pl_cashworks_final1 is fine, doesn't cause any issues. I have it on regular cycle. The previous versions are faulty in a way or another (low fps or dx8 issue regarding water on _final without the 1).

-ics

10.1.2013 4:22, Ross Bemrose kirjoitti:
This has been happening on certain maps ever since the Pyromania update. Maps I've seen it on include:

plr_whalerace (this map was OK before Pyromania update)
pl_beerbowl_b5a (this map was OK before Pyromania update)
pl_cashworks_rc2 (this map was OK before Pyromania update)
pl_cashworks_final1
pl_badwater_snowy (but only sometimes)
pl_corrode_b2b

On a related note, since the Halloween 2012 update, ctf_theskatingrink crashes servers after a few minutes.

On 1/9/2013 8:31 PM, Jesse Molina wrote:

Confirming that I saw this happen on pl_waste_v2 yesterday on themachine.org's TF2 server.

I am not an admin of that server, I just happened to be playing there.



Yun Huang Yong wrote:
pl_waste_v2 both cause most (often all) of the clients to crash to
desktop at the end of the map.



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