Could be a case of toi many dynamic entities. Old versions of cashworks had 
already heavy load and first sign of that were self exploding teles on that 
map. When your server has the map on with all enhancements, type 
report_entities to server console. If the count exceeds 1400, there usually 
will be issues if server has 32 players and full. 

-ics

----- Alkuperäinen viesti -----
> Mine isn't a vanilla server, and some plugins do cache sounds and 
> materials.   It may be a combination of the map and the things the server 
> is having clients cache.   Still, the server itself moves on to the next 
> map while clients crash out.
> 
> On 1/10/2013 12:09 AM, ics wrote:
> > The map pl_cashworks_final1 is fine, doesn't cause any issues. I have 
> > it on regular cycle. The previous versions are faulty in a way or 
> > another (low fps or dx8 issue regarding water on _final without the 1).
> > 
> > -ics
> > 
> > 10.1.2013 4:22, Ross Bemrose kirjoitti:
> > > This has been happening on certain maps ever since the Pyromania 
> > > update.   Maps I've seen it on include:
> > > 
> > > plr_whalerace (this map was OK before Pyromania update)
> > > pl_beerbowl_b5a (this map was OK before Pyromania update)
> > > pl_cashworks_rc2 (this map was OK before Pyromania update)
> > > pl_cashworks_final1
> > > pl_badwater_snowy (but only sometimes)
> > > pl_corrode_b2b
> > > 
> > > On a related note, since the Halloween 2012 update, 
> > > ctf_theskatingrink crashes servers after a few minutes.
> > > 
> > > On 1/9/2013 8:31 PM, Jesse Molina wrote:
> > > > 
> > > > Confirming that I saw this happen on pl_waste_v2 yesterday on 
> > > > themachine.org's TF2 server.
> > > > 
> > > > I am not an admin of that server, I just happened to be playing
> > > > there.
> > > > 
> > > > 
> > > > 
> > > > Yun Huang Yong wrote:
> > > > > pl_waste_v2 both cause most (often all) of the clients to crash
> > > > > to desktop at the end of the map.
> > > > 
> > > 
> > > 
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