I understand Valve wants to prevent plugins like this
https://forums.alliedmods.net/showthread.php?t=211842 from lagging new
players,
but this implementation has too many downsides. Now we can't even set the
page to about:blank to clear up resources after the MOTD is closed.

Here is a better solution I encourage Valve to implement.

1. Limit opening MOTDs to something like 5 times per 15 minutes.
2. Only place this restriction on NEW players connecting through
matchmaking/quickplay
3. Allow plugins to detect if someone is affected by this limit.

I with a reasonable rate limit players will be able to view rules/help, use
the radio, and backpack viewers without the Traffic to Cash plugin being
able to spam websites every second.


On Wed, Apr 3, 2013 at 4:08 PM, Eric Smith <[email protected]> wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> ------------------------------
>
> Team Fortress 2
> - Prevent game servers from opening the MOTD panel more than once if the
> player connected through matchmaking or quickplay
> - Added new promo items
> - Fixed a bug where dispensers sapped by a Red-Tape Recorder would
> continue to heal players
> - Fixed buildings destroyed by the Red-Tape Recorder not always displaying
> a death notice
> - Fixed a bug in Mann Vs. Machine related to carrying buildings and using
> the "Upgrade Buildings" canteen
> - Fixed the guitar sound not always playing when taunting with the Neon
> Annihilator
> - Fixed missing cloak effect for the Wanga Prick
> - Fixed the Bat Outta Hell using the Red team arms skin while on the Blue
> team
> - Fixed custom cursors in VR mode
> - Fixed Hydra input in VR mode
> - Improved performance of Linux dedicated server binaries
>
>
>
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