Was this in plr_pipeline? I had to take it off from cycle long ago due to carts getting stuck on stage 3 and not moving despite players trying to do anything. Could be that now the server just crashes if it happens.

-ics

1nsane kirjoitti:
I've noticed some new crashes on our Payload/Payload Race servers that
might be related to this.

Some backtraces make it seem as though a cart was blocked by something and
that caused it to explode.

#0  0xf001e4f0 in CFuncTrackTrain::Blocked(CBaseEntity*) ()
    from /home/tf2/orangebox/tf/bin/server_srv.so
#1  0xefbfee4c in CBaseEntity::VPhysicsUpdatePusher(IPhysicsObject*) ()
    from /home/tf2/orangebox/tf/bin/server_srv.so
#2  0xef8e65c2 in CBaseEntity::VPhysicsUpdate(IPhysicsObject*) ()
    from /home/tf2/orangebox/tf/bin/server_srv.so
#3  0xefd53bd2 in PhysFrame(float) ()
    from /home/tf2/orangebox/tf/bin/server_srv.so
#4  0xefd53d7a in CPhysicsHook::FrameUpdatePostEntityThink() ()
    from /home/tf2/orangebox/tf/bin/server_srv.so
#5  0xef9763b0 in InvokePerFrameMethod ()
    from /home/tf2/orangebox/tf/bin/server_srv.so
#6  0xef9767a7 in IGameSystem::FrameUpdatePostEntityThinkAllSystems() ()
    from /home/tf2/orangebox/tf/bin/server_srv.so



On Tue, Apr 9, 2013 at 10:26 AM, Ryan Stecker <[email protected]>wrote:

I believe that particular changelog is referencing vphysics improvements.
Previously certain code in vphysics wasn't being compiled with any
optimizations in linux, and now they've been enabled. I can't speak for any
other changes that may have been done, however.
On Apr 9, 2013 8:13 AM, "Yun Huang Yong" <[email protected]> wrote:

On 4/04/2013 10:08 AM, Eric Smith wrote:

- Improved performance of Linux dedicated server binaries

Has anyone seen an *increase* in CPU usage since the most recent (3rd/4th
April) update?

My players have been complaining of lag and upon investigation the
network
is fine and it appears to be a CPU issue.  I took a look at my graphite
graphs and found that there appears to be have been an increase in CPU
usage since the update:

https://dl.dropbox.com/u/**8110989/tf2/cpu-usage-post-**20130404.png<
https://dl.dropbox.com/u/8110989/tf2/cpu-usage-post-20130404.png>
Note: due to server being in Australia the update was released in the
flat
gap between 04/04 and 04/05 on the graph, being ~10am local time.

Running on Ubuntu 11.10 64 bit.

The server has been running for ~6 months with the same setup and during
the period shown the # of players has been roughly the same.  The machine
runs 3 servers - 2x24p and 1xMvM.

Excuse the gaps in the data - the server is fine, there was network
issues
with the graphite collector machine causing monitoring data to be lost.

cheers,
yun

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