The server should be showing the motd first not the ad. If they really cared 
about players seeing it that is. 

Sent from my iPhone 5

On Apr 3, 2013, at 6:57 PM, Nomaan Ahmad <[email protected]> wrote:

> So let me get this straight. If some server uses pinion, and if a client
> connects with quickplay/matchmaking system, He/She will only see the pinion
> ad. When he/she tries to see server rules, he cant. :/
> 
> I think this should be reversed.
> 
> 
> On 4 April 2013 02:43, Todd Pettit <[email protected]> wrote:
> 
>> Try per day.
>> 
>> ----- Original Message -----
>> From: "Gordon Reynolds" <[email protected]>
>> To: "Half-Life dedicated Linux server mailing list" <
>> [email protected]>
>> Sent: Wednesday, April 3, 2013 9:36:26 PM
>> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
>> 
>> I was not aware of that Traffic to Cash plugin.
>> 
>> Holy crap is that a disgusting plugin. It reeks of those "get paid to surf
>> the internet" deals from the 00s where people were setting up bots that
>> automatically surfed the web for them, so they could pick up a $25 check in
>> a month.
>> 
>> 
>> On Wed, Apr 3, 2013 at 5:58 PM, Nicholas Hastings
>> <[email protected]>wrote:
>> 
>>> You can simulate it by connecting with the console connect command with a
>>> parameter of "matchmaking" after the address.
>>> 
>>> Ex.
>>> connect X.X.X.X matchmaking
>>> 
>>> --
>>> Nicholas Hastings
>>> AlliedMods.net <http://www.alliedmods.net>
>>> 
>>> 1nsane <mailto:[email protected]>
>>>> Wednesday, April 03, 2013 7:36 PM
>>>> 
>>>> How can we make sure now that our plugins work (as best as possible)
>> with
>>>> this change? Is there a way to force this change even if you connect
>>>> directly? You know, for testing purposes and to shut up those who will
>> say
>>>> this change isn't enough? Mostly the vocal few on SPUF.
>>>> 
>>>> Because right now I have no idea if the radio on my servers work or not,
>>>> because I connect directly and that has no changes.
>>>> 
>>>> 
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> Essay Tew Phaun <mailto:[email protected]>
>>>> Wednesday, April 03, 2013 7:31 PM
>>>> 
>>>> Eh, I think most players understand that in order to utilize something
>>>> like
>>>> a radio or similar that a web page is opened to provide it. They're
>>>> essentially requesting that by typing in a command and sending it.
>>>> 
>>>> 
>>>> ______________________________**_________________
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>>>> please visit:
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> DontWannaName! <mailto:[email protected]**>
>>>> Wednesday, April 03, 2013 7:26 PM
>>>> 
>>>> I think it's a good idea. Servers have no business opening motd windows
>>>> on clients that do not request them. It makes sense to do it for match
>> made
>>>> players who are usually newer.
>>>> 
>>>> Spam: Verb
>>>> Send the same message indiscriminately to (large numbers of recipients)
>>>> on the Internet.
>>>> 
>>>> Sent from my iPhone 5
>>>> 
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> Essay Tew Phaun <mailto:[email protected]>
>>>> Wednesday, April 03, 2013 7:17 PM
>>>> 
>>>> Similar to the removal of /me. Taking out good features for the actions
>> of
>>>> the malicious. How about you just punish those doing it. What's the
>> report
>>>> a server feature for, anyway?
>>>> 
>>>> 
>>>> ______________________________**_________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>> Kyle Sanderson <mailto:[email protected]>
>>>> Wednesday, April 03, 2013 7:11 PM
>>>> 
>>>> - Prevent game servers from opening the MOTD panel more than once if
>> the
>>>> player connected through matchmaking or quickplay
>>>> 
>>>> Pathetic.
>>>> 
>>>> Thanks,
>>>> Kyle.
>>>> 
>>>> 
>>>> On Wed, Apr 3, 2013 at 4:08 PM, Eric Smith<[email protected]>
>>>> wrote:
>>>> 
>>>> We've released a mandatory update for Team Fortress 2. The notes for
>> the
>>>>> update are below.
>>>>> 
>>>>> -Eric
>>>>> 
>>>>> ------------------------------
>>>>> 
>>>>> Team Fortress 2
>>>>> - Prevent game servers from opening the MOTD panel more than once if
>> the
>>>>> player connected through matchmaking or quickplay
>>>>> - Added new promo items
>>>>> - Fixed a bug where dispensers sapped by a Red-Tape Recorder would
>>>>> continue to heal players
>>>>> - Fixed buildings destroyed by the Red-Tape Recorder not always
>>>>> displaying
>>>>> a death notice
>>>>> - Fixed a bug in Mann Vs. Machine related to carrying buildings and
>> using
>>>>> the "Upgrade Buildings" canteen
>>>>> - Fixed the guitar sound not always playing when taunting with the Neon
>>>>> Annihilator
>>>>> - Fixed missing cloak effect for the Wanga Prick
>>>>> - Fixed the Bat Outta Hell using the Red team arms skin while on the
>> Blue
>>>>> team
>>>>> - Fixed custom cursors in VR mode
>>>>> - Fixed Hydra input in VR mode
>>>>> - Improved performance of Linux dedicated server binaries
>>>>> 
>>>>> 
>>>>> 
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>>>>> please visit:
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>> **com/cgi-bin/mailman/listinfo/**hlds_linux<
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>>> 
>>>>> ______________________________**_________________
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>>>> please visit:
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>> ______________________________**_________________
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>> 
>> 
>> 
>> --
>> - Gordon Reynolds
>> _______________________________________________
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>> 
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