Clients will not see the "custom/xxx/" part at all. (Nor the leading "tf" for that matter.) Clients will be dealing with a name something like "maps/blah.bsp".
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert Paulson Sent: Tuesday, April 16, 2013 5:13 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Silly TF2 SteamPipe Conversion Will fast download refer clients to tf/custom/custom_stuff/maps/* or will it refer clients to tf/maps/*? On Tue, Apr 16, 2013 at 3:23 PM, Fletcher Dunn <[email protected]>wrote: > If there are no filename conflicts with the official game files, then > you can just drop them directly in the tf/maps, tf/materials folder as > before and it works. > > Or you can put them in something like > > tf/custom/custom_stuff/maps > tf/custom/custom_stuff/materials > tf/custom/custom_stuff/models > > ("custom_stuff" is an arbitrary name, you can use whatever you like.) > > And then all your custom stuff is segregated from the official stuff. > Makes it a lot easier to keep things organized. > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Gordon > Reynolds > Sent: Tuesday, April 16, 2013 3:21 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Silly TF2 SteamPipe Conversion > > I guess I was overcomplicating this then. If I don't have any big mods > like vs. Saxton Hale or anything then there shouldn't be a lot of > hassle on my end, will there? > > I've got maps (some of which come with custom materials and such), and > that's about it. > > > On Tue, Apr 16, 2013 at 3:10 PM, CG <[email protected]> wrote: > > > It goes in the same place you've always had it. Only on the client > > end it changes to C:\Program Files (x86)\Steam\steamapps\common\Team > > Fortress 2\tf\download\maps or something like that. > > > > This way if you have multiple Steam accounts, you won't have to > > download the map all over again under another account. > > > > > > On Tue, Apr 16, 2013 at 2:58 PM, Gordon Reynolds < > > [email protected]> wrote: > > > > > I have a lot of custom maps. > > > > > > Right now they are in /tf/maps/ > > > > > > After the SteamPipe switch, where would I "install" new maps, and > > > any additional content they might have? > > > > > > Would it all just reside under /download/? > > > > > > tf/download/ > > > tf/download/maps/ > > > tf/download/models/ > > > tf/download/sprites/ > > > etc? > > > > > > As the title states, this might be a silly question and the FAQ > > > clears stuff up, but I just want to make sure I have it right. > > > > > > -- > > > - Gordon Reynolds > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > -- > - Gordon Reynolds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

