Cool beans, thank you for the second round of clarification.

On Tue, Apr 16, 2013 at 5:23 PM, Fletcher Dunn
<[email protected]>wrote:

> Clients will not see the "custom/xxx/" part at all.  (Nor the leading "tf"
> for that matter.)  Clients will be dealing with a name something like
> "maps/blah.bsp".
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Robert Paulson
> Sent: Tuesday, April 16, 2013 5:13 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Silly TF2 SteamPipe Conversion
>
> Will fast download refer clients to tf/custom/custom_stuff/maps/* or will
> it refer clients to tf/maps/*?
>
>
> On Tue, Apr 16, 2013 at 3:23 PM, Fletcher Dunn
> <[email protected]>wrote:
>
> > If there are no filename conflicts with the official game files, then
> > you can just drop them directly in the tf/maps, tf/materials folder as
> > before and it works.
> >
> > Or you can put them in something like
> >
> > tf/custom/custom_stuff/maps
> > tf/custom/custom_stuff/materials
> > tf/custom/custom_stuff/models
> >
> > ("custom_stuff" is an arbitrary name, you can use whatever you like.)
> >
> > And then all your custom stuff is segregated from the official stuff.
> >  Makes it a lot easier to keep things organized.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Gordon
> > Reynolds
> > Sent: Tuesday, April 16, 2013 3:21 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Silly TF2 SteamPipe Conversion
> >
> > I guess I was overcomplicating this then. If I don't have any big mods
> > like vs. Saxton Hale or anything then there shouldn't be a lot of
> > hassle on my end, will there?
> >
> > I've got maps (some of which come with custom materials and such), and
> > that's about it.
> >
> >
> > On Tue, Apr 16, 2013 at 3:10 PM, CG <[email protected]> wrote:
> >
> > > It goes in the same place you've always had it.  Only on the client
> > > end it changes to C:\Program Files (x86)\Steam\steamapps\common\Team
> > > Fortress 2\tf\download\maps or something like that.
> > >
> > > This way if you have multiple Steam accounts, you won't have to
> > > download the map all over again under another account.
> > >
> > >
> > > On Tue, Apr 16, 2013 at 2:58 PM, Gordon Reynolds <
> > > [email protected]> wrote:
> > >
> > > > I have a lot of custom maps.
> > > >
> > > > Right now they are in /tf/maps/
> > > >
> > > > After the SteamPipe switch, where would I "install" new maps, and
> > > > any additional content they might have?
> > > >
> > > > Would it all just reside under /download/?
> > > >
> > > > tf/download/
> > > > tf/download/maps/
> > > > tf/download/models/
> > > > tf/download/sprites/
> > > > etc?
> > > >
> > > > As the title states, this might be a silly question and the FAQ
> > > > clears stuff up, but I just want to make sure I have it right.
> > > >
> > > > --
> > > > - Gordon Reynolds
> > > > _______________________________________________
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> > > > archives, please visit:
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> > > >
> > > _______________________________________________
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> > > archives, please visit:
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> > >
> >
> >
> >
> > --
> > - Gordon Reynolds
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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> >
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-- 
- Gordon Reynolds
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