The intentions I saw with those plugins was to be able to circumvent horizontal 
FOV and mat_picmip limitations, which some used to create somewhat different 
(high quality) video content.

My question is: can they still use it for that? (ie: not connecting to a 
server, just only create video content from recorded demo's / replays etc).

Personally never used it, but saw it pass along in those subjects.



>________________________________
> From: Kyle Sanderson <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]>; Half-Life dedicated Linux server mailing list 
><[email protected]>; [email protected] 
>Sent: Thursday, 18 April 2013, 22:45
>Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> 
>
>
>When is this anti-clientside plugin fix coming to the other source games? If 
>clients are getting VAC'd for it now, its only fair if they too get a chance 
>for it not to load.
>Thanks,
>Kyle.
>On 18 Apr 2013 13:16, "Eric Smith" <[email protected]> wrote:
>
>We've released a mandatory update for Team Fortress 2. The notes for the 
>update are below.
>>
>>-Eric
>>
>>------------------------------
>>
>>Team Fortress 2
>>- Added a new ConVar cl_first_person_uses_world_model to allow this mode to 
>>be used outside of VR mode
>>- Disabled plug-ins that would allow users to connect to secure game servers 
>>even when -insecure is specified on the command line
>>   - Continued use of such plug-ins will risk your Steam account getting VAC 
>>banned
>>- Added support for unloading the displayed URL when the user closes the info 
>>panel
>>   - Added ConVar sv_motd_unload_on_dismissal to allow server ops to control 
>>the default behavior of their MOTD
>>- Fixed a client crash related to doing a changelevel while firing the Minigun
>>- Fixed a bug where you could come out of a teleporter facing the wrong way 
>>in VR mode
>>- Improved performance and stability for the Linux version
>>- Fixed a bug with custom fonts not loading for third party HUDs on Linux.
>>
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>>
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