Thus why I asked if anyone was making a profit. I'm not running servers to make 
a profit but the ads due lower the cost so that I have an extra 100$ in my 
pocket for me.

Gordon Reynolds <[email protected]> wrote:

>But there might be the real crux of the issue. Do you need 50 servers? If
>you cannot comfortably afford these video game servers, then why are you
>asking your users to pitch in money (in the form of bugging them with ads)
>to cover your costs? It's not as if your server is providing a
>once-in-a-lifetime experience, and unless you're running some custom mods,
>they will be able to continue playing TF2 far after your servers go away. I
>cannot find any justification for signing up for more servers than you can
>pay for, then making your users foot the proverbial bill, or at least part
>of it.
>
>I will not say that all ad plugins are inherently bad though - because I do
>not know of how many different kinds are out there. I would think the very
>existence of ads on a server just broadcast: "I'm only doing this because I
>don't want to pay for this server", which doesn't instill much confidence.
>It's probably why I don't bother playing on servers not my own. People seem
>to have strange ideas about what a game server is for.
>
>
>On Thu, Apr 4, 2013 at 1:34 PM, Erik-jan Riemers <[email protected]> wrote:
>
>> You mean those few that still had the guts to force it on with the chance
>> of it crashing the clients? But for the sake of sharing:
>>
>> About +- 50 servers (css/l4d(2)/nd/tf2) in the high period (no forced motd
>> times) 400 ish dollars a month
>> Then they enforced that "must have completion ratio of xx in order to be
>> registered as a hit" came down to 150/200 ish dollar a month
>> Still some changes they needed to implement but I can see this going down
>> to 50/75 If I am lucky.
>>
>> Do note that I have never enforced people to watch it xx seconds (some do)
>> , but if it comes down to 50/75 dollars I can just as well remove it
>> totally. As far as I know it says in the explanation that if your average
>> completion ratio of a server goes down below a certain percentage you
>> won't get payed *at all*. Which means that if you have 20% valid hits and
>> 80% not valid hits, your under that percentage and you get nothing. But
>> they get the 20% hits still.. someone correct me if I am wrong though.
>>
>> Taken into account to keep 50 servers running is about 250 euro's a month.
>> This doesn't fall from the sky.. (yes, its beefy. But also websites,
>> hosting forum, download server, replay server.. about 10 to15ish tb
>> traffic a month) and we always try to help out people where we can (like
>> giving the guy from tf2pickup.net a chance, which is one of the few that
>> actually made something)
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Cameron
>> Munroe
>> Sent: donderdag 4 april 2013 21:30
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
>>
>>
>>
>> Proper use of ad plugins isn't bad in anyway shape or form. However, ads
>> for the sake of more and more ads becomes a slight problem. I really don't
>> think any server operator should force ads other then for join and map
>> changes. Otherwise you just are creating a mess. Same with people who put
>> 10 ads on one webpage. It just doesn't work well and in the end causes a
>> nightmare.
>>
>> Off topic question, anyone here actually making a profit off of Pinion
>> ads, or are we all still in the red after each month?
>>
>> On 04/04/2013 11:46 AM, David Fountain wrote:
>>
>> > MOTDs are
>> useful I don't think they should just be forced on the player
>> > either.
>> But it's funny valve cares about us advertising yet goldsrc games
>> > have
>> advertisements all over the stock maps lol
>> >
>> > SavSin
>> > On Apr 4, 2013
>> 11:43 AM, "Gordon Reynolds" <[email protected]>
>> > wrote:
>> >
>>
>> >> But as we've found out before, how do you delist them? Just hope
>> they play nice and use the 'ads' tag? Or wait for enough people to
>> understand that this behavior (triggering near-malware on a client's
>> machine for profit) isn't good, and hope the user blacklists them enough
>> times? If you're going through the hassle of subjecting your users to
>> these ads then I don't see why you wouldn't go the next step and just lie
>> about your sv_tags, or find some better plugin that just serves up ads in
>> a different way. Delisting them would work if the system was perfect. On
>> Thu, Apr 4, 2013 at 11:36 AM, Nomaan Ahmad <[email protected]> wrote:
>> >>
>> >>> Delisting them is better choice
>> than disabling motd after the first view. On 4 April 2013 19:32, Gordon
>> Reynolds <[email protected]> wrote:
>> >>>
>> >>>> If people
>> cannot be trusted to run a server for a free game without blasting users
>> with ads then I hardly doubt they will play nice and put
>> >>> the
>> >>>
>>
>> >>>> proper tags in place informing people that they are about to blast
>> you
>> >>> with
>> >> know).
>> >>
>> >>>>> This change hardly affected our
>> servers due to most the benefits
>> >> users play with via the MOTD are for
>> donors only, which quickplayers wont have access to anyway. However,
>> this does mean that I will personally never click the quickplay button
>> again, due to potential lost user experience
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- -
>> Gordon Reynolds _______________________________________________ To
>> unsubscribe, edit your list preferences, or view the list archives,
>> please visit: https:
>> >>
>> >>> ________________ To unsubscribe, edit your
>> list preferences, or view the list archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1]
>> -- - Gordon Reynolds ________________________
>> >> __________ To
>> unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> [1]
>> >>
>> >>>
>> >>
>> >>>
>> >
>> >
>> _______________________________________________
>> > To unsubscribe, edit
>> your list preferences, or view the list archives, please visit:
>> >
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> [1]
>>
>> ---
>> Cameron Munroe
>>
>> Owner and Operator of (G-S.N) &
>> Munroenet.com
>>
>> Computer Tech
>>
>> http://www.munroenet.com
>> [2]
>> http://www.gaming-servers.net [3]
>> https://www.town-assembly.com
>>
>>
>>
>>
>> Links:
>> ------
>> [1]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> [2]
>> http://www.munroenet.com
>> [3] http://www.gaming-servers.net
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>> _______________________________________________
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>> please visit:
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>>
>
>
>
>-- 
>- Gordon Reynolds
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
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