Thus why I asked if anyone was making a profit. I'm not running servers to make a profit but the ads due lower the cost so that I have an extra 100$ in my pocket for me.
Gordon Reynolds <[email protected]> wrote: >But there might be the real crux of the issue. Do you need 50 servers? If >you cannot comfortably afford these video game servers, then why are you >asking your users to pitch in money (in the form of bugging them with ads) >to cover your costs? It's not as if your server is providing a >once-in-a-lifetime experience, and unless you're running some custom mods, >they will be able to continue playing TF2 far after your servers go away. I >cannot find any justification for signing up for more servers than you can >pay for, then making your users foot the proverbial bill, or at least part >of it. > >I will not say that all ad plugins are inherently bad though - because I do >not know of how many different kinds are out there. I would think the very >existence of ads on a server just broadcast: "I'm only doing this because I >don't want to pay for this server", which doesn't instill much confidence. >It's probably why I don't bother playing on servers not my own. People seem >to have strange ideas about what a game server is for. > > >On Thu, Apr 4, 2013 at 1:34 PM, Erik-jan Riemers <[email protected]> wrote: > >> You mean those few that still had the guts to force it on with the chance >> of it crashing the clients? But for the sake of sharing: >> >> About +- 50 servers (css/l4d(2)/nd/tf2) in the high period (no forced motd >> times) 400 ish dollars a month >> Then they enforced that "must have completion ratio of xx in order to be >> registered as a hit" came down to 150/200 ish dollar a month >> Still some changes they needed to implement but I can see this going down >> to 50/75 If I am lucky. >> >> Do note that I have never enforced people to watch it xx seconds (some do) >> , but if it comes down to 50/75 dollars I can just as well remove it >> totally. As far as I know it says in the explanation that if your average >> completion ratio of a server goes down below a certain percentage you >> won't get payed *at all*. Which means that if you have 20% valid hits and >> 80% not valid hits, your under that percentage and you get nothing. But >> they get the 20% hits still.. someone correct me if I am wrong though. >> >> Taken into account to keep 50 servers running is about 250 euro's a month. >> This doesn't fall from the sky.. (yes, its beefy. But also websites, >> hosting forum, download server, replay server.. about 10 to15ish tb >> traffic a month) and we always try to help out people where we can (like >> giving the guy from tf2pickup.net a chance, which is one of the few that >> actually made something) >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Cameron >> Munroe >> Sent: donderdag 4 april 2013 21:30 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released >> >> >> >> Proper use of ad plugins isn't bad in anyway shape or form. However, ads >> for the sake of more and more ads becomes a slight problem. I really don't >> think any server operator should force ads other then for join and map >> changes. Otherwise you just are creating a mess. Same with people who put >> 10 ads on one webpage. It just doesn't work well and in the end causes a >> nightmare. >> >> Off topic question, anyone here actually making a profit off of Pinion >> ads, or are we all still in the red after each month? >> >> On 04/04/2013 11:46 AM, David Fountain wrote: >> >> > MOTDs are >> useful I don't think they should just be forced on the player >> > either. >> But it's funny valve cares about us advertising yet goldsrc games >> > have >> advertisements all over the stock maps lol >> > >> > SavSin >> > On Apr 4, 2013 >> 11:43 AM, "Gordon Reynolds" <[email protected]> >> > wrote: >> > >> >> >> But as we've found out before, how do you delist them? Just hope >> they play nice and use the 'ads' tag? Or wait for enough people to >> understand that this behavior (triggering near-malware on a client's >> machine for profit) isn't good, and hope the user blacklists them enough >> times? If you're going through the hassle of subjecting your users to >> these ads then I don't see why you wouldn't go the next step and just lie >> about your sv_tags, or find some better plugin that just serves up ads in >> a different way. Delisting them would work if the system was perfect. On >> Thu, Apr 4, 2013 at 11:36 AM, Nomaan Ahmad <[email protected]> wrote: >> >> >> >>> Delisting them is better choice >> than disabling motd after the first view. On 4 April 2013 19:32, Gordon >> Reynolds <[email protected]> wrote: >> >>> >> >>>> If people >> cannot be trusted to run a server for a free game without blasting users >> with ads then I hardly doubt they will play nice and put >> >>> the >> >>> >> >> >>>> proper tags in place informing people that they are about to blast >> you >> >>> with >> >> know). >> >> >> >>>>> This change hardly affected our >> servers due to most the benefits >> >> users play with via the MOTD are for >> donors only, which quickplayers wont have access to anyway. However, >> this does mean that I will personally never click the quickplay button >> again, due to potential lost user experience >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - >> Gordon Reynolds _______________________________________________ To >> unsubscribe, edit your list preferences, or view the list archives, >> please visit: https: >> >> >> >>> ________________ To unsubscribe, edit your >> list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [1] >> -- - Gordon Reynolds ________________________ >> >> __________ To >> unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> [1] >> >> >> >>> >> >> >> >>> >> > >> > >> _______________________________________________ >> > To unsubscribe, edit >> your list preferences, or view the list archives, please visit: >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> [1] >> >> --- >> Cameron Munroe >> >> Owner and Operator of (G-S.N) & >> Munroenet.com >> >> Computer Tech >> >> http://www.munroenet.com >> [2] >> http://www.gaming-servers.net [3] >> https://www.town-assembly.com >> >> >> >> >> Links: >> ------ >> [1] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> [2] >> http://www.munroenet.com >> [3] http://www.gaming-servers.net >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > >-- >- Gordon Reynolds >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

