Apologies, I assumed this change took effect on the client. MOTD is being
served by a plugin and thus is unaffected by this command.


On Thu, Apr 18, 2013 at 11:19 PM, 1nsane <[email protected]> wrote:

> sv_motd_unload_on_dismissal 1 appears to be doing nothing on my end.
>
> I have a youtube video as the motd and it keeps playing in the background
> after I close it.
>
> Am I doing something wrong? Shouldn't it be stopped? Or did I just
> misunderstood what this is supposed to be doing?
>
>
> On Thu, Apr 18, 2013 at 9:45 PM, Essay Tew Phaun <[email protected]>wrote:
>
>> Let's be realistic though, if the plugin has been widely used in the
>> competitive community for such a long time with no action taken by Valve
>> it
>> would seem to be a little harsh to VAC ban players for it because they
>> didn't catch the note about it buried in some random update notes.
>>
>>
>> On Thu, Apr 18, 2013 at 7:39 PM, thesupremecommander <
>> [email protected]> wrote:
>>
>> > Doesn't look like anyone has asked yet, so... can this update be synced
>> to
>> > the SteamPipe beta?
>> >
>> >
>> > On Thu, Apr 18, 2013 at 7:25 PM, Weasel <[email protected]> wrote:
>> >
>> > > Will this mean that with HTML MOTD's we don't have to build a
>> > > "meta refresh" or such work-around's into the MOTD content to
>> > > ensure it gets refreshed each time it's opened?
>> > >
>> > > ================================
>> > >
>> > > Tony Paloma Thu, 18 Apr 2013 14:13:03 -0700
>> > >
>> > > Anyways, the sv_motd_unload_on_dismissal ConVar is about
>> > > what happens to the MOTD when the user closes it. Before we
>> > > would just hide it, but the page would still be loaded and taking
>> > > resources. This gives server operators the option to have it
>> > > unloaded completely.
>> > >
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>> >
>> >
>> >
>> > --
>> > thesupremecommander (Steam<
>> > http://steamcommunity.com/id/thesupremecommander>
>> > )
>> > Chief Admin, SPUFserver <http://steamcommunity.com/groups/spufpowered>
>> > Chief Admin, OverPowered League <http://comp.ovrpwrd.net/>
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