vprof toggles profiling on/off. That triggers the built-in profiler to
start/stop collecting data. You can also use vprof_on and vprof_off.
vprof_generate_report will dump the report to console.
I guess you can use condump to save it to a file.
There's a whole bunch of vprof_* commands but I don't know what most of
them do...
https://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables
On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
I tried that command you supplied but it doesn't seem to be doing anything.
Am I missing a step?
On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong <[email protected]>wrote:
I tried the vprof tools but have no idea what the profile is supposed to
look like.
Should we be posting profiler output to this list (or to GitHub issues)?
On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
Are all of these problems peculiar to Linux?
Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes)
to investigate where the time is going?
If anybody is having these problems on Linux, we have some really
powerful tools we can use to capture performance data and track down issues
like this. The process to get setup is a bit involved and requires
installing some software on the server. If anybody is having performance
problems of any kind and is willing to do a little work to investigate
them, send me an email and I'll get you setup.
-----Original Message-----
From:
hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto:
hlds_linux-bounces@**list.valvesoftware.com<[email protected]>]
On Behalf Of AXVOID
Sent: Thursday, April 25, 2013 4:16 PM
To: [email protected].**com<[email protected]>
Subject: Re: [hlds_linux] FPS issues on Steampipe
I'm in the client steampipe & had problems with the game speed, when I
created a server via console e.g.: "map cp_dustbowl". Sometimes everything
was incredible fast, like move speed etc.
Am 26.04.2013 01:10, schrieb Kyle Sanderson:
We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
We also get freezes for about a second at a time (which is when the 9
happens). There's definitely something wrong that was introduced into
the engine, as you're seeing it as well with TF2 (well, I'm assuming
you're talking about TF2).
Thanks,
Kyle.
On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro <
[email protected]**> wrote:
Is anyone else FPS issues with steampipe servers? I had one that ran
at
66.67 constantly and it keeps dropping to 10 now that i upgraded it
to Steampipe.
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