Well the server has 512 MB of ram allotted to it which has been fine in the
past.  Let me go check how much it's using


On Thu, Apr 25, 2013 at 8:19 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> Is your system under any memory pressure?  If we added a bunch of memory
> usage, and it starts paging, of course that could cause really spiky
> behavior.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> Sent: Thursday, April 25, 2013 5:16 PM
> To: Half-Life dedicated Linux server mailing list
> Cc: Half-Life dedicated Win32 server mailing list (
> h...@list.valvesoftware.com)
> Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe
>
> Thanks.  It looks like AI / physics is taking a really long time for some
> reason.  If anybody Windows users want to get setup with some performance
> tracing software, I can dig into the problem in more detail.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
> Sent: Thursday, April 25, 2013 5:06 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] FPS issues on Steampipe
>
> I should probably note I was using bots as the fps only drops once I hit
> 10+ players
>
>
> On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
> > Works now.  Where should I post what I got?
> > http://pastebin.com/kkVGcuzc
> >
> >
> > On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong <gumby_li...@mooh.org
> >wrote:
> >
> >> vprof toggles profiling on/off.  That triggers the built-in profiler
> >> to start/stop collecting data.  You can also use vprof_on and vprof_off.
> >>
> >> vprof_generate_report  will dump the report to console.
> >>
> >> I guess you can use condump to save it to a file.
> >>
> >> There's a whole bunch of vprof_* commands but I don't know what most
> >> of them do...
> >>
> >> https://developer.**valvesoftware.com/wiki/List_**
> >> of_TF2_console_commands_and_**variables<https://developer.valvesoftwa
> >> re.com/wiki/List_of_TF2_console_commands_and_variables>
> >>
> >>
> >>
> >> On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
> >>
> >>> I tried that command you supplied but it doesn't seem to be doing
> >>> anything.
> >>> Am I missing a step?
> >>>
> >>>
> >>> On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong
> >>> <gumby_li...@mooh.org
> >>> >wrote:
> >>>
> >>>  I tried the vprof tools but have no idea what the profile is
> >>> supposed to
> >>>> look like.
> >>>>
> >>>> Should we be posting profiler output to this list (or to GitHub
> issues)?
> >>>>
> >>>>
> >>>> On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
> >>>>
> >>>>  Are all of these problems peculiar to Linux?
> >>>>>
> >>>>> Has anybody tried using the engine's vprof tools (i.e.
> >>>>> vprof_dump_spikes)
> >>>>> to investigate where the time is going?
> >>>>>
> >>>>> If anybody is having these problems on Linux, we have some really
> >>>>> powerful tools we can use to capture performance data and track
> >>>>> down issues like this.  The process to get setup is a bit involved
> >>>>> and requires installing some software on the server.  If anybody
> >>>>> is having performance problems of any kind and is willing to do a
> >>>>> little work to investigate them, send me an email and I'll get you
> >>>>> setup.
> >>>>>
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From:
> >>>>> hlds_linux-bounces@list.**valv**esoftware.com<http://valvesoftware
> >>>>> .com>
> >>>>> <hlds_linux-**boun...@list.valvesoftware.com<hlds_linux-bounces@li
> >>>>> st.valvesoftware.com>
> >>>>> **>[mailto:
> >>>>> hlds_linux-bounces@**list.**valvesoftware.com<http://list.valvesof
> >>>>> tware.com>
> >>>>> <hlds_linux-**boun...@list.valvesoftware.com<hlds_linux-bounces@li
> >>>>> st.valvesoftware.com>
> >>>>> **>]
> >>>>> On Behalf Of AXVOID
> >>>>> Sent: Thursday, April 25, 2013 4:16 PM
> >>>>> To: hlds_linux@list.valvesoftware.****com<hlds_linux@list.**
> >>>>> valvesoftware.com <hlds_linux@list.valvesoftware.com>>
> >>>>> Subject: Re: [hlds_linux] FPS issues on Steampipe
> >>>>>
> >>>>> I'm in the client steampipe & had problems with the game speed,
> >>>>> when I created a server via console e.g.: "map cp_dustbowl".
> >>>>> Sometimes everything was incredible fast, like move speed etc.
> >>>>>
> >>>>> Am 26.04.2013 01:10, schrieb Kyle Sanderson:
> >>>>>
> >>>>>  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
> >>>>>> We also get freezes for about a second at a time (which is when
> >>>>>> the 9 happens). There's definitely something wrong that was
> >>>>>> introduced into the engine, as you're seeing it as well with TF2
> >>>>>> (well, I'm assuming you're talking about TF2).
> >>>>>>
> >>>>>> Thanks,
> >>>>>> Kyle.
> >>>>>>
> >>>>>>
> >>>>>> On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro <
> >>>>>> smelly.feet.you.h...@gmail.com****> wrote:
> >>>>>>
> >>>>>>   Is anyone else FPS issues with steampipe servers? I had one
> >>>>>> that ran
> >>>>>>
> >>>>>>> at
> >>>>>>> 66.67 constantly and it keeps dropping to 10 now that i upgraded
> >>>>>>> it to Steampipe.
> >>>>>>> ______________________________****_________________
> >>>>>>>
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> >>>>>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-b
> >>>>>>> in/mailman/listinfo/hlds_linux>
> >>>>>>> >
> >>>>>>>
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> >>>>>> >
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> >>>>> mailman/listinfo/hlds_linux<https://list.valvesoftware.com/cgi-bin
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> >>>>> >
> >>>>>
> >>>>> ______________________________****_________________
> >>>>>
> >>>>> To unsubscribe, edit your list preferences, or view the list
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> >>>>> >
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> >>>> mailman/listinfo/hlds_linux>
> >>>> >
> >>>>
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> >>>
> >>>
> >>
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> >>
> >
> >
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